This review focuses on the Tokushi Rhebuk; another one of Tokushi’s made-up creatures. This avatar comes off seemingly influenced by a number of different real-world creatures, yet remaining something completely unique and appealing to the eye.
Out of the Box:
Build and Skin:
The Rhebuk is generally a lanky, tall creature, straight from the box, kind of similar to the Tokushi Kl’erin which was released almost 2 years prior. Generally, the attachments reflect the lanky stature and suit it well.
In terms of build, the avatar has been constructed well, with a design that comes together neatly; nothing is out of place on this avatar. As for the attachments and sculpts themselves, they remain at the self-set Tokushi standard, with no wrinkling of any kind, minimal creasing between sculpts, and a strong texture job.
In the past, Tokushi has been critiqued as having an issue with belly-lines, but the creators have put a lot of emphasis on ensuring that this is not the case with this avatar. To that end, there is no belly creasing at all, and the textures remain as colourful and decorative as in times past; perhaps moreso without the belly-line to distract the eyes. The wandering eye can catch the various spots, splotches, stripes, and various other markings which make the body an interesting canvas.
Starting at the feet, Tokushi has undoubtedly pulled off one of the most interesting feet that I’ve seen in my history of reviewing. These are best described as being a kind of cross between a three-toed paw and hoof, cushioned on the underside with pawpads. It’s always interesting to see creators experiment with the anatomy of their avatars, and this avatar’s feet are no exception. I do believe that the paw-hoof combination feet would easily make for an excellent modder’s piece.
Accompanying the feet are digitigrade legs with a complimentary colour to give the behind-leg ‘fluff’ some contrast. We’ll mention that this avatar does not use invisible prims, but alpha layers.
Next up, is the tail. The textures supply a great deal of the aesthetics to this appendage with detailed markings, alternating colours for the tufts of fur, and a general mix of sleekness and floof. Users are able to shift the tail into a Tail Up, Down, and “Mid”way state, but not ‘wag’ the tail. Overall, this tail serves as a nice counter-balance in making the avatar look more ‘full.’
As for the upper body, there’s really only two other types of attachments which flesh this area out. On the Rhebuk’s back, just above the tail, three ‘spikes’ just out from the spine. These add a slightly more ‘alien’ looking quality to the av, but the avatar won’t suffer if the user chooses not to wear it. However, we’ll mention just how these spikes enahnce the avatar’s appearance further with accessories in just a bit.
Otherwise, the last detail is the hand-paws. We won’t spend much time here because the hands follow the basic Tokushi handbook with each finger being articulately posable. As always, the paw-padded, claw-tipped, 5-fingered hands come with the opportunity for users to use preset animations (middle finger, peace gesture, thumbs down), or create their own from the various available options.
At that, we arrive at the head. From first glance, this avatar has a very welcoming facial expresssion with bright, attentive eyes, and a “cute-as-a-button” type of nose. It appears that with this avatar, Tokushi has left behind the preset eye textures in favour of the industry standard of sliders. We’ll discuss it a bit more under the HUD heading, but it seems Tokushi has added a bevy of features for the Rhebuk’s eye customisation. We’ll mention that Tokushi is using eyeball prims based on the body shape, leading to eyeballs that follow the mouse. Additionally, the irises have become more detailed.
The Rhebuk’s muzzle is fairly long, and tapers off into a blunt-tipped snout with an attractively sculpted and textured nose. The texture job matches the body textures very well, but also adds a lot of character to the face, especially when using the eyebrow and mouth settings to create a couple combinations of facial expressions.
Rather than describe everything, we’ve included pictures of the customisation potential of the head alone, including mouth and tongue textures.
As we reach the end of our discussion on the head, a few other defining details include the dainty, light whiskers, but more importantly, the tall, but very shapely ears. These ears are thick in some areas, thin in others, fluffy on the inside, but tipped with spikes on the backsides. In the end, very interesting ears which literally top off a very unique avatar with fascinating feet.
Features and Heads-Up Display (HUD):
This avatar has come with a huge amount of features of which can be operated by either the included HUD (pictures below), or by text commands which can be tied to gestures. A full list of features is listed at the start of this review.
As for speaking about the HUD, Tokushi has revamped their formula for this avatar, going for a larger, very readable display, and numerous means for which to modify the avatar. Perhaps what is a big change for this avatar is not only the ability to change the eye colour, but also to change the ‘power’ of different portions of the eyes. That is; aside from changing the colours of different parts of the eye, users can change the strength (or at least the transparency) of each of the different parts. This means you could make the eyeballs as shiny (or not shiny), as piercing, (or dull) as possible, and more.
We’ve seen numerous creators go all-out in providing different extra accessories to their avatars, including at the very least, harnesses, shirts, hoodies, and legwarmers. For this avatar, Tokushi has offered a number of accessories; in particular decorative bells and silk garments. The picture below shows how both male and female versions of the avatar receive silk bands around the knees, back-spikes, and even the earrings with little bells attached. In addition, a very silk-like top and bottom to give the avatar a very fantasy/otherworldly look.
Add in the goofy little antenna that sits perched atop of the forehead, emitting bright red particle radio waves, somehow serves as the cherry on the cake. This extra bit is actually an update checker though, so if you wish to make a regular accessory out of it, you can remove the script inside the red ball so as to now use up script time or overload Tokushi’s update servers.
This avatar is both copiable and modifiable, so users should be able to do everything that they did with avatars before. This avatar does look best with the lanky look, but with a little adjustment, the avatar could manage different body shapes. The head-shape is also a little unique, so keep in mind that many third-parties will not fit easily; users will have to modify that themselves to make them fit.
This little avatar has a lot of character to it, and brings much of what Tokushi has done and learned over the past few years together. From the hoof-paws to the bright red, radiowave-emitting antennae, the avatar has fantastical, alien, yet somewhat chippy, goof quality to it. As such, this avatar can very easily make for a daily-use avatar, and the different aspects of it, whether clothing or the attachments themselves can add a distinctiveness to pretty much anything else a user could wear.