Tokushi Feral Fox

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Ever since Tokushi announced that they were working on a feral fox avatar, there has been a considerable amount of discussion around when it would come out. Now that it is here, we get to discuss the avatar, as well as go through the many features it comes with.

Out of the Box:

  • 74 Animations in the Animation Overrider
    • 2 Walks
    • 2 Runs
    • 2 Falling
    • 25 separate “Actions” (selected via HUD)
  • Scripted Moving Eyes (Manual position adjustment) 
    • 2 Eyeball Styles
    • Pupil Dilation Control, 33 Eye Colours
  • 7 Eyebrow Expression
  • 3 States of Eye Open-ess
  • 4 Mouth Expressions
  • 3 Tongue States
  • 4 Ear positions with independent control with optional twitch and typing detection
  • Muzzle Talking Function
  • 3 Tail Types (9 Tail Poses)
  • Moving paws with independent control (will work with all action options on the HUD)
  • Tokushi Collar
  • Alpha Layers (Viewer 2.x capable), but also backwards compatible with invisiprims for 1.23.x viewers
Measurement Value
Script Time (With HUD) Unknown / Unknown (Unable to acquire)
Script Time / Memory (without HUD) Unknown /Unknown
Avatar Rendering Cost (Scale Here) ~850
Modify? Yes
Copy? Yes
Transferable? No

Build and Skin:

As this avatar is a feral animal, the mesh body is covered entirely by prims to make a completely different appearing body. The way that the avatar was designed and constructed matches the textures on them perfectly. Altogether, the shape of the body mimics that of a vulpine with some accuracy, and the way the avatar stands, it looks comfortable and naturally quadrupedal. There is no large amount of jagged creasing or any such issues with the avatar, and despite the many prims that make up the avatar, the textures line up neatly in many of the included poses.

The textures are typical Tokushi quality, with a story-book painted appearance to them. Alongside the normal red fox colouration, users are able to choose from a plethora of different textures and colours based on the Red Fox. Additionally, many other different fur patterns based off of mutations of the Red Fox variety (Cross Fox, Marble Fox, etc.) are offered. In all, then, the build quality and the skin quality of this avatar maintain the standard Tokushi has set out for itself, and presents a very robust, well-textured and constructed avatar.

Body:

We won’t go through describing every part of the body at all; instead we’ll be providing more photos, as they speak louder than words. We’ll point out some of the more notable strengths or weaknesses of the body.

The trunk of the body is segmented near to the hindquarters, which increases the amount of manouverability of the avatar as it goes through all of its animations. Because of this, anything from running, chasing one’s tail, digging, or sitting looks smooth and there’s no real contortion in the body. Overall, the figure of the avatar is fairly lithe and svelte, rather befitting of a quadruped vulpine, as opposed to a barrel-ish, stocky frame.

Each forepaw is dainty and canine, with pawpads on the soles of the feet, and dark claws on the tips of each digit. The front paws don’t include dew claws, but otherwise, the feet do a good job of reflecting a real world fox’s very well. The rear legs are more developed in the haunches, while the front legs are less built up in the shoulders. The joints all articulate smoothly and animate equally well. The addition of prim fluff on the back of the rear legs and the haunches adds a good effect to the avatar’s overall image.

The tail is one other part of the body which stands out quite a bit. Easily the length of the trunk of the body, the tail is fairly versatile. That is, users are able to choose between three different types, as well as move the tail into 9 different positions depending on the tail type. The construction of the tail suits the avatar well, and lends considerable creedence to a fox’s fluffy ‘brush.’ Users are able to choose from three different tails, of which each has different ‘position’ options. The solid, fully sculpted tail comes with the most different options compared to the fully sculpted tail which has only 2 position.

A final detail before we talk about the head is the fluff that surrounds the neck, shoulders, and the back of the head. The photo just to the right shows this fluff provides a little extra dimension to the avatar as a whole. Users can choose whether they want to wear this extra floofiness or not, but we do find that it helps to smoothen the transition between the trunk of the body and the head.

Head:

The head for this avatar is extremely similar to, if not exactly the same as the short-muzzle variation of the non-feral Tokushi Fox avatar (Click here to read that Review). We won’t go through the trouble re-writing our discussion on the head, but we’ll reiterate some excerpts from the Tokushi Fox Review.

The muzzle remains one of the best textured parts of the avatar, with a strongly designed interior. We mentioned that the interior of the muzzle was distinctly canine in appearance, with particular mention to the teeth. Another notable area of the muzzle is that of the tongue; as the muzzle moves during speech, so does the tongue, adding a bit of realism.

In general, the fox’s muzzle starts off wide at the base before thinning into a small nose-tip. The distance between the nose and the upper lip is very small, so when looking at the muzzle from the front, it may look slightly odd. A strength of the muzzle is that expressions are very clear-cut and visible, making for a stronger emotional display.

The eyes are the next notable feature of the face. They are well textured and captivating, moving using the scripted blink that has replaced the eyeball attachment eyes that Tokushi used to have in their avatars. Users can choose from numerous preset eye texture colours and eye dilation. For extra customisation, users can not only modify the pupil size, but whether they wish it to look more, or less oval or slitted. Like much of the body, there is a certain amount of prim fluff that lines the cheeks to give the face some extra depth. As well, some fluff makes up a kind of makeshift hair; with one hairstyle for both the male and females. I should not neglect to mention the whiskers; of which are placed on the end of the muzzle, eyebrows and the cheeks.

Finally, perched above the head are tall fox ears with ample texturing and fluff textures on the inside. For the most part, these ears, while large, do fit the avatar well. It is quite arguable that the shape of the ears is notably vulpine-looking.


Features and Heads-Up Display (HUD):

This avatar comes with one of the highest amounts of features we’ve ever seen from Tokushi in one avatar. As such, I think it’s safe to assume that quadruped avatars offer way more options in terms of what you can do with them straight out of the box. The photo of the HUD below shows all of the functions pretty clearly, so that we don’t have to list them all. Many of the features that are controlled by the HUD are accessible through commands listed in the accompanying notecard.

Accessories:

This avatar comes with an optional collar which you can see in the accompanying photos. It doesn’t have a particular function other than ornamentation, with the main part of the collar being made of leather with gears on the top surface, and a single key hanging down in front of the neck.






Animation Overrider:

To go with a well-made body, a quadruped avatar requires an equivalently well done animation overrider. Suffice to say, this avatar has included an extremely versatile animation overrider with very polished animations. Each animation itself is smooth and natural-appearing, whether one chooses everyday tasks like walking, sitting, flying, or standing idle, to more occasional animations like rolling on one’s back, pouncing, or chasing their tail. Users are able to choose from a variety of different options concerning the AO, such as foot animation toggle, turn off swim overrider, or choose 1 of 2 ‘walks.’ The photo of the HUD options shows everything the avatar allows you to set.

All of the said, the animation overrider is clearly one of the best parts of this avatar, whether it’s cute canid attempts of dancing, or the fox rolling and rubbing it’s back against the ground.

Customisation:

This avatar is completely readily customisable, with permissions being both modifiable and copiable.

Conclusion:

The Tokushi Feral Fox, while being based heavily off their earlier released, non-feral fox, stands very strongly on its own. The avatar has a fun number of features in it which flesh it out very well as a Feral, quadruped fox. The Animation Overrider remains one of the biggest parts of what makes this avatar a successful feral, and the usage of the original Tokushi Fox head adds a large element of expressiveness to the creature. As the number of creators dabbling in Feral avatars increases, there’s a greater potential for users to have fun with avatars like this.

Written by

Fore has been a resident of Second Life since 2005. In 2008, he co-founded SLARF to connect SL users with the right avatars for them. He currently fulfills a role as the Editor, Photographer, and Videographer. If you see the Corgi around the grid, say hello, will you?

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  • branandfox ahren

    as stated by forepaws, though still looking like the old tokushi Fox, the av is Completely different.
    i waited for a long time for this av to Be released, and i must say i was impressed. i can build or Mod pieces onto it and they can work correctly while running,jumping,swimming, or flying. the texture and prim work on it are top notch, and the animations top it off as my favorite av.
    I would send anyone out to buy this av, its simple a fun av to have, and Super cute.

  • Toki Cure

    Some lovely snapshots there, I especially love the second one of the silver. Thanks for the great review!

  • Frick Finkler

    Love this avatar- I think it’s very well sculpted. The animation override is awesome, it doesn’t jolt and glitch like most feral AO’s.
    my only complaint are the eye textures… that goes for all Tokushi avatars since the Fnuff (which, I might add, had lovely eyes.) They just seem really bland and dull and it’s not exactly easy to swap the eyes out for something else if you want movement, being that the eyes are attached to the head. I’ve figured out how to do it, but it takes a while to rig up.
    otherwise, nice avatar.

  • SolInvictus

    ..This, BY FAR, is the best feral I’ve seen at an extremely cheap price too, compared to lost ferals/TWI’s avatars.

    Not saying the two companies above are bad, just saying that this av is adorable and i’m really happy about buying one. The textures are smooth and it doesn’t have prim hair (like TWI fox/wolf) which makes it look really smooth and nice and the prims blend well together even though there are a couple of creases

    • SolInvictus

      Oh yeah, I also wanna know what sim it is in the second picture (The one were it’s paw is in the lake)

  • Science

    This is, by far, the best looking feral on the market. It suffers from some odd creases, like all ferals, but the avatar just comes together rather nicely.

  • Wendy

    I’ve searched all over the web and SL for a slurl or any little clue as to wear I can buy one of these, but I’m either not searching the right terms or it’s the best kept secret in SL. XD

    I’m madly in love! Where can I buy one?