Seawolf Gryphon

Today, we get to discussing the next avatar from Seawolf Monsters; a feature-filled, jam-packed gryphon avatar with as much, if not even more customisation and character than their earlier dragon avatar.

Out of the Box:

Features Specifications
  • Texture Customization
  • 20 default coat colors
  • Bodypart-specific customization
  • 10 custom coat save slots
  • Model
  • The gryphon comes with both biped and quadrupedal forms that include the following:
  • Avian, canine, and feline head and jaw sets.
  • Avian and canine forearm and hand sets
  • Note: The biped only has avian forearms.
  • Canine and equine feet sets
  • Lion, feathered, horse, and wolf tail
  • Optional wings (they can simply be detached)
  • Five tongue positions
  • Six ear types
  • Feathered or bare neck
  • Animations
  • 21 movement animations, not including flight.
  • 7 winged flight animations
  • 4 wingless flight animations
  • 5 idle animations
  • 4 sit animations
  • 9 emotive animations, including a tail chase.
  • 7 dance animations
  • 22 (unused, included) battle related animations
  • Extras
  • Two passenger moddable saddle, flight only
  • Nommable waffle
  • Nest
  • Gryphon egg
  • Modifiable
  • Copiable
  • No Transfer
  • Scripts (without HUD): 57 (850kB Memory usage)
  • Scripts (with HUD): 74 (1.5MB Memory usage)
  • Avatar Rendering Cost (ARC)
    • ~2550

 

When users purchase this avatar, they will receive a Quadruped Gryphon, a Bipedal Gryphon, as well as a number of “Alternative” versions of both forms. The price for the ‘Adult’ Gryphon is L$2400, but “Coming Soon” is a Gryphon Cub version.

Observations

Textures and Colours

If anyone has purchased, or read the review of the Seawolf European Mountain Dragon (CLICK HERE TO OPEN IN NEW WINDOW/TAB), it’s clear that there is a huge amount of customisation offered. This is also true of the Gryphon avatar, with users being able to quickly change the patterns and colours of each feather, beak, scale, fur, hoof, and more. All of the preset texture/colour combinations are quite beautiful, and users who wish to go beyond this are treated to a fairly user-friendly Colour/Texture HUD. With this, users can swap out textures for others, make their own colours with RGB sliders, and adjust shine, transparency, and glow pretty much anywhere on the body. The picture of the HUD more than speaks for itself, and photos of this avatar in this review will demonstrate the malleability and customisation potential this avatar has.

Construction

These avatars are very well constructed, with clean, crisp sculpts all around, and minimal creasing. Of course, wherever seams do appear are there to allow the avatar a good range of movements; especially since both the quad and biped versions use full-prim bodies. Otherwise, each part of the body is distinctly different from one another, so that when you start swapping parts for alternatives, like hooves instead of hind-paws, a canine head instead of the avian one, you get real customisation. In sum, the avatar comes together neatly, well-planned, well-executed.

With all of that said, now we can officially get started on the review. I’ll focus on the quad version of the avatar, then do a little mini-review of the bipedal version.

Head

The heads for this avatar stand out, not only because they’re well put together, but also because Seawolf has provided users with three different options; Avian, Feline, and Canine. Each brings something unique to the avatar, yet each remains in step with the rest of the avatar by being completely customisable.
We’ll not discuss the facial details to each head as much as provide pictures, but we’ll point out some of the defining features and strengths of the head.

Above shows the three heads that come with the quad avatar. Users are treated to the choice between the three, but also get to choose between the type of fur (or feathers) that line the neck, the ear-proportions, head ‘dressing’ attachments and more. Seawolf also offers the ability for users to change the style of bottom lip for the Canine and Feline heads.

While each head is drastically different, each comes across as a little stoic in its default facial expression. However, there’s 6 preset facial expressions which range from default, to ‘pissed off,’ to an amusing happy-face. Overall, the design of the head has created an appearance that gives a good sense of unique character and substance.

Above shows the head ‘dressings’ for this avatar; Antlers, Long Feathers, and Short Feathers. Below is a series of some of the texture, head, and attachment combinations that can be made, as well as some of the few preset facial expressions. As such, the avatar has a great emotive potential.

Therefore, the heads are a complete package unto themselves. The interiors of the mouth are well detailed to the point of including multiple tongue states for all heads, a full compliment of teeth for the canine and feline heads, and script-based ‘moving’ eyes. We’ll even note that when the avatar is underwater, small bubble particles escape the muzzle during swimming.

Body:

This takes us to the body. Perhaps one of the defining features of this avatar’s frame has to be that of its legs. Seawolf has provided users with the ability to choose between types of forelegs and hind-legs at the same time. Thus, users can swap out avian front legs for paws, or hind legs for hooved feet, turning the avatar into more of a hippogryph. To that end, all of these have been extremely well executed, animating nicely, and still allow users to micromanage every aspect of the attachments, down to claw and hoof textures/coloring.

This brings us to the wings. Generally these are along the ‘feathered’ variety; strictly avian. When the user moves into flight, the avatar’s mesh ‘arms’ turn into wings, and the front legs are replaced with 100% prim legs. Therefore, while in flight, the wings actually flap beautifully in a very smooth animation that makes the Gryphon an impressive creature in flight. There is also a deep ‘thrum’ sound for each flap of the wings.

One thing that we’d like to point out is that the wings come with alternative attachments. The default attachment for the wings when closed is the combined version; (both left and right are one attachment), for the viewers that don’t support multiple attachments. Any modifications to wing rotation or position (when closed) will thus affect both wings. However, if users wish, they can use the ‘separate’ wing attachments. If users use the separate wing attachments, they’re able to adjust and play with the positioning of each wing independent of the other.

This then leaves us with the tail. Users are treated to a feathered, a canine, and equine, and a feline tail. The picture above demonstrates this. (The Equine tail is fairly similar to the Canine Tail, so a picture isn’t included) Users are able to adjust the positions of these tails, as well as the textures.

We’re already past the 1,000 word mark and still have a lot more to go, so this more or less sums up our brief coverage of the main ‘quadruped’ form of the avatar.

Before we forget, though. As is shown by the avatar below, if one takes the wings off, this avatar doubles as an excellent non-gryphon Quad; a full form Feline or a Canine avatar that more or less makes this avatar an even greater combo than Quad or Bipedal Gryphon/Hippogryf.

Heads-Up Display (HUD):

While this avatar looks well done on its own, part of what makes it an interesting creation is that of its features. And to access those features, there needs to be a very strong HUD. We’ve included some HUD pictures in this review with the permission of Seawolf. Every picture taken under this heading (i.e. Heads-Up Display) are the property of, and posted here with the permission of Seawolf Monsters. Please go to their website, (links below) for more pictures of the HUD.

Two HUDs come with this avatar; they can be used with both the Quadruped and the Biped. basically, one (The Usage HUD) deals with the functionality of the av; animations, states, dances, fingers; the other (The Coat HUD) deals exclusively with the texturing and colouration.

***Click HERE for info on THE USAGE HUD. (External website)***

***CLICK HERE for info on THE COAT HUD. (External website)***

The HUDs have been very well constructed, each not only managing to be user-friendly, but also very responsive when users click the buttons.

First, the Usage HUD. This comes in three stages; the smallest being a simple icon at the corner of the screen that lets users spawn saddles, raise and lower their head, and also quickly access the online Wiki that was created specifically for this avatar. From there, the HUD unfolds all the more, letting users modify options for both the quadruped and bipedal avatars. In particular, there are pages for the following.

– Wing and Tail Control
– Options and Emotes Page
– Morph and Voice Page
– Camera Control Page
– Biped Hand Control Page.

Then, we’ve got the separate HUD for the Coats, which fits in the top-right corner of your screen. One icon opens up 20 preset “Liveries” from users to select from. Each is quite nice, ranging from Scarlet Macaw to Tiger to African Wild Dog and Spotted Deer. For those who want to completely make their own Livery from the ground up, the “Custom Coats” part of the HUD lets one do so, and then even save the Livery as a custom set.

Thus, this duo of HUDs has helped to fashion a considerably well-knit user experience. Despite having many more features than the prior-released European Mountain Dragon, the HUDs here are much easier to read, as well as much easier to use.

Animation Overrider:

Before we delve into the Biped version of this avatar, we’ll put a few words in to discuss the animations that are included with this avatar. Normally, we had to describe the animations, but finally we can show them to you using our Youtube account. The animations tend to be rather smooth and give the avatar a very life-like presence. Some of the strongest animations are during flight, but other animations such as the dancing, the walking, the sits, and idle animations really a lot as well.

The Bipedal Gryphon Mini-Review

So, as with the Dragon avatar, the Gryphon comes with a Bipedal version as well. Almost exactly everything offered with the quadruped is available here, including the ability to adjust all of the textures and swap heads for alternative versions.

Users are able to wear either a male or a female chest, the male one having no breasts, while the female one features sculpted breasts. This avatar is very tall relative to most bipedal, non-full-prim avatars. Hence, it has a bit of an imposing figure which suits the overall look.

The head is still attached to a prim neck, so this gives a bit more of a gryphon-ish look to the avatar. However, depending on the poses that a user might use, the angles and placement of the prims all over the body might look a little strange. The Biped does not come with an animation overrider (AO), and the default avatar animations (i.e. when you’re not wearing an AO) don’t look so good with the avatar’s full-prim body. Therefore, it is advisable to have your own animation overrider for stands, sits, walks, etc.

Other than the abilities provided to the Quadruped avatar, users can now employ multiple finger poses using the Biped Hand Control HUD. Each of the 4 fingers is fully articulated, so not only can people come up with their own hand poses, but they can use the pre-made ones. About the only improvement that could be made here would be including animated poses that’d automatically move the avatar arm out in different positions so as to show off the preset finger positions.

This thus concludes our mini-review of the Gryphon Biped avatar. Generally speaking, it’s very much the quad avatar, but well redone to suit the crowd that would like to shrink their avatar down to something more manageable without giving up their Gryphon-ness. Also, if you have created a custom livery and wish to apply it to your biped, you merely have to save and re-apply; keeping every single colour and texture choice you’d already made with the Quad Gryphon.

Customization:

This avatar is completely modifiable, given that it has both Copy and Modify permissions. There’s no need to restate the potential users have for modifying their avatar to taste through the HUD.

A Few Other Features:

Before we conclude, we’d like to point out a few other features that this avatar has coupled with it.

First of all, users receive 2 harnesses. One is purely for looks, worn over the torso of the quadruped avatar. It accompanies the flight-Harness, but has no function otherwise. The second, however, is rezzed from the inventory or by way of the HUD. The Gryphon sits on the harness, then up to two passengers can also sit; allowing the gryphon to fly about a sim with their passengers between their wings. Testing this feature out was actually quite fun.

Second, users are given Waffles; each avatar, both quadruped and biped are given appropriate sized waffles that rest in the beak (or muzzle) of the avatar and each of its alternative heads. These don’t do anything functionally, but make for a cute picture. Though, when the user speaks, crumbs will fall to the ground, and the waffle will crunch when speakers talk or type. (Thanks, Vince D.!)

Next, users receive a decorative “Gryphon Egg” and a “Gryphon Angry War Egg.” Each don’t have a function, but make for great decoration. (CORRECTION: The War egg actually contains a number of “Battle Animations” that Seawolf did not get the chance to include in the avatar.)

Finally, users have the choice between two nests; like the Flight Harness, users can either rez these from the HUD or have them auto-razzed through the Usage HUD. There is a choice between the Nest that rests on the ground, and the “Raised” Nest.

Conclusion:

And so ends perhaps the longest review that I’ve ever written. Seawolf has taken what was already well done about their Eastern European Dragon and implemented it with the Gryphon avatar. This creature brings a lot to the table in terms of customisation, but with the added benefit of ease of use, users can get a greater kick from its functionality. Including both quadruped and biped avatars gives users some extra versatility, but adding in ‘alternative’ body parts lets users go even further in making this gryphon a very unique creation.



Forepawz is a sneaky shapeshifter - if you see him around taking pictures for SLARF, say 'hello!'