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	<title>Comments on: Rez Fantazy Puma</title>
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	<description>Second Life Avatar Review Files</description>
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		<title>By: Puma Namanari</title>
		<link>http://www.slarf.org/rez-fantazy-puma/comment-page-1/#comment-264</link>
		<dc:creator>Puma Namanari</dc:creator>
		<pubDate>Fri, 24 Apr 2009 21:46:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.slarf.org/?p=1595#comment-264</guid>
		<description>Rawr ^-^ *writes a comment!*

But yeah umm just some things I&#039;d like to add to this av review which I didn&#039;t see getting mentioned further. I&#039;ve had a chat(well moreso a few livejournal comment exchanges) with the creators of it in the past. 
The thing that simply popped right into my eyes was &quot;hey...It&#039;s a puma..Why does it have a white tailtip?&quot; 
Because yeah, Pumas/Cougars/catamounts/Mountain lions/ETC  don&#039;t have that ^^
I was explained it was done by the creator&#039;s choice and I can fully understand and accept that. 
Just felt like pointing this out to others though, because friends started discussions with me about this av before already. So I&#039;m certain there might be more people out there wondering and acting up that this doesn&#039;t fully represent a puma. But please, don&#039;t go and complain about it. In the end it all comes down to preferences and this feature surely makes this av even more unique. And Anthros leave much room for interpretations anyway. But if it&#039;s really enough to resemble a Puma is all up to you.


There&#039;s another thing I&#039;d like to point out about the pawprint-leaving feature while moving. It&#039;s very nice to look at and the pawprints spawn very well placed and have a nice looking texture. Many people have seen or used a similar pawprint leaving device before, BUT there&#039;s one big flaw about this one. Namely, instead of spawning of the pawprints as particle(-textures)  they are rezzed as ACTUAL PRIMS! This can cause a lot of trouble, especially while walking around &quot;no build&quot; areas you&#039;ll get spammed with &quot;can&#039;t rezz object pawprints&quot; messages. Also you can do odd things like walking back and forth and slowly lifting yourself up to the sky this way(because the pawprints always spawn below your paws, and as you step *onto* your former pawprints you get lifted up slightly as they are actual solid prims. It&#039;s a lovely feature, but it might need some reworking in it&#039;s current revision. At least the pawprints should appear phantom and temporary, but better yet this should be solved with particles due to avoidance of &quot;no build&quot; problems.

Just some notes I felt like informing fellow residents about :) and maybe help the creators consider some tweaks in the future. Cheers everybody! ^-^ - Pummy - out</description>
		<content:encoded><![CDATA[<p>Rawr ^-^ *writes a comment!*</p>
<p>But yeah umm just some things I&#8217;d like to add to this av review which I didn&#8217;t see getting mentioned further. I&#8217;ve had a chat(well moreso a few livejournal comment exchanges) with the creators of it in the past.<br />
The thing that simply popped right into my eyes was &#8220;hey&#8230;It&#8217;s a puma..Why does it have a white tailtip?&#8221;<br />
Because yeah, Pumas/Cougars/catamounts/Mountain lions/ETC  don&#8217;t have that ^^<br />
I was explained it was done by the creator&#8217;s choice and I can fully understand and accept that.<br />
Just felt like pointing this out to others though, because friends started discussions with me about this av before already. So I&#8217;m certain there might be more people out there wondering and acting up that this doesn&#8217;t fully represent a puma. But please, don&#8217;t go and complain about it. In the end it all comes down to preferences and this feature surely makes this av even more unique. And Anthros leave much room for interpretations anyway. But if it&#8217;s really enough to resemble a Puma is all up to you.</p>
<p>There&#8217;s another thing I&#8217;d like to point out about the pawprint-leaving feature while moving. It&#8217;s very nice to look at and the pawprints spawn very well placed and have a nice looking texture. Many people have seen or used a similar pawprint leaving device before, BUT there&#8217;s one big flaw about this one. Namely, instead of spawning of the pawprints as particle(-textures)  they are rezzed as ACTUAL PRIMS! This can cause a lot of trouble, especially while walking around &#8220;no build&#8221; areas you&#8217;ll get spammed with &#8220;can&#8217;t rezz object pawprints&#8221; messages. Also you can do odd things like walking back and forth and slowly lifting yourself up to the sky this way(because the pawprints always spawn below your paws, and as you step *onto* your former pawprints you get lifted up slightly as they are actual solid prims. It&#8217;s a lovely feature, but it might need some reworking in it&#8217;s current revision. At least the pawprints should appear phantom and temporary, but better yet this should be solved with particles due to avoidance of &#8220;no build&#8221; problems.</p>
<p>Just some notes I felt like informing fellow residents about <img src='http://www.slarf.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  and maybe help the creators consider some tweaks in the future. Cheers everybody! ^-^ &#8211; Pummy &#8211; out</p>
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