Orange Nova – Skadi Sergal

Orange Nova adds to it’s ever extending family of rigged mesh avatars with the inclusion of the Sergal – a conceptual creature by Mick39 ( We will take a closer look at ONA’s take on the species, and the visual result of materials used in conjunction with the rigged mesh.

 Out of the Box:

Features Permissions and Statistics
  • Fully Rigged Mesh Avatar
  • Rigged Muzzle Talking Function
  • Assymetrical Eye and Jaw Settings
  • Eye Colour/Pupil Dilation Settings
  • Finger Positions
  • Toggleable Mane
  • Breast Size/Nipple Options
  • PG/Mature Versions (re: Breasts)
  • Small and Large Avatar Versions
  • Static and Animated Multispeed/Position Mesh Tail
  • Smooth and Ribbed Tongue Option
  • Extras Box, containing unrigged bodyparts such as the head, hands, tail, and a partial wearable alpha layer
  • ✓ Modifiable
  • ✓ Copiable
  • ✗ NOT Transferable
  • Script Usage With HUD:
    •  320 KiloBytes, (5 Scripts)
  • Script Usage Without HUD:
    • 256 KiloBytes, (4 Scripts)
  • Avatar Render Weight:
    • 7864



ONASkadiSergalHUDOverall, ONA has presented their own spin on the sergal in an effective way, The creator has rigged the animated jaw to to the full body of the Sergal. This removes creases that arise from separate attachments, and is a trend seen throughout the rest of the avatar. In all the Sergal is well implemented, with a respectful resemblance to the original design, opting for a slightly curvier shape which is true to Orange Nova’s own avatar style. Two sizes are also offered, where the Sergal runs on a ‘large’ or ‘small’ skeleton. Both genders are brought into one avatar shape, where females are determined simply by the addition of breasts, which are toggleable in the HUD.



ONASergalFacesThe Skadi Sergal demonstrates solid texturing – this choice is sympathetic to the original illustrations. The avatar also makes use of ONA’s feature of segmented avatar masking within it’s fully comprehensive HUD – allowing users to hide parts of the body for the purpose of adding clothing. The user is given a static and animated mesh tail. The latter is a welcome feature, and a successful attempt at a smoothly animated mesh item that does not rely on numerous invisible tails, but is instead partially rigged to the pelvis and stomach attachment points. The ability to alter aspects of the face asymmetrically is also a plus – as it gives the user a lot of room to play around with expressions and create something with a little more character.


ONASergalBodyOptionsIt’s worth noting that the materials used for this rigged mesh include the ‘fluff’ of the abdomen, legs, ears, tail and mane. At some angles, this pixel-width fluff can be slightly jarring. The animated tail, as previously mentioned makes use of the stomach and pelvis attach points, so ONA advises against wearing attachments on these sections, as they will sway along with the tail. While clothing and armour is confirmed to be in the pipeline – currently, there are no rigged clothing items designed with the full mesh Skadi Sergal in mind. However, the Extras folder contains several unrigged Sergal body parts – these are an interesting addition, that with some fairly dedicated modification can result in a more ‘traditional’ partial avatar, with mesh components resting on the default SL mesh body. This would theoretically allow for standard SL clothing to be worn if desired -granted, a skin is not provided for this.




The provision of textures with this avatar package opens the gates to those who want to try their hand at modifying their own skins, and gives users another viable choice when it comes to this particular original species.

N.B: ONA offers .PSDs of the Sergal for modders here:

NOTE: The Skadi Sergal avatar uses recently implemented code from LL, users may not see the avatar correctly unless they use recently updated viewers. We recommend that potential buyers view the avatar in-world before purchasing it.

Jian is a collector, tinkerer and general lurker with a healthy enthusiasm for avatars and interesting modifications. :>