Derived from the works of artist Adam Wan (aka Zaush), the Citra is a lively, colorful avatar coming in varying fruit-themed colors.
Out of the Box:
Skin and Textures:
The skin and textures on the Citra are quite simple and match the species’ markings well – three-toned, bright, colorful, with hard edges rather than smooth blending of the fur colors. There is little shading on the avatar; however, the natural lighting in-world is sufficient for this specific creation.
Most of the avatar, save for the prim fluff on the tail and head, is sculpted. Overall, the sculpts are well-shaped, but there are some parts on the avatar where wrinkling is visible. There are also several areas where some prims don’t match up well with the ones next to them. These flaws are minor though and don’t really impact the avatar unless looked at closely.
In-Depth Body Summary
The Citra gives the user two options for their feet and legs depending on preference: plantigrade or digitigrade.
- The plantigrade paws are three-toned, with the toes being a much lighter color than the rest of the foot. This causes a clash of colors on the underside of the foot where the toe prims overlap the sole. On the heel, there is a sculpt ‘point’ which causes a lot of wrinkling.
- The plantigrade paws do not include a prim shin – they flow well with the mesh ankles. They also don’t require an alpha layer or invisiprim as they cover the mesh feet completely.
The digitigrade legs are interesting. Rather than having the paws as separate attachments, they’re linked to the legs. One would think that this would cause problems as the paws wouldn’t move as they would if they were a separate attachment, but, interestingly, this works a bit better than separate attachments would. It prevents the awkward ankle-twisting seen on most other avatars.
As for the sculpt and texture quality, they’re both nicely done and match the rest of the avatar. The sculpts are fairly smooth and the colors match up as they should. One notable difference between the planti and digi legs would be that the digitigrade legs aren’t three-toned like the plantigrade ones.
Both sets of paws have on/off toggleable and retintable claws, controlled via the HUD.
One other note: This avatar was released before the advent of alpha layers, so it does use invisible prims on the digitigrade legs. Feel free to use your own alpha layer and not wear the invisible prims if you wish.
The tail is large, thick, and striped, similar to a raccoon’s tail, held up like a squirrel’s. The large main prim is sculpted and very smooth.
The tail is controlled entirely via HUD. There are six pre-set positions available. Positions 1, 2, 5, and 6 are the same, but mirrored. Position 3 is the default out-of-the-box pose, and position 4 is similar to position 3, but held more away from the body.
The hand paws are shaped specifically to hide the mesh hands without making the paws bulky or having to rely on invisible prims. There are a few places on the hand paws – mostly the finger-to-hand knuckles – where the textures misalign and the prims are a bit off.
Like the paws, the hand paws have retractable and recolorable claws, controlled by the same area on the HUD.
In-Depth Head Summary
The head itself is where you can really see some sculpt wrinkling. It’s not terrible, but it’s rather noticeable. Aside from the wrinkling, the sculpts are well-shaped.
The ears are one of the most noticeable things about Citra in general. They’re large, fluffy, and soft-looking, somewhat like a fennec fox’s. This avatar does a good job at pulling that large, cartoony, fluffy feeling in a 3D environment.
The ears are sculpted smoothly aside from a small spot of wrinkling at the very tips, emulating the soft feel well. The textures are the same as the textures on the rest of the avatar – simple, with minimal shading and hard edges.
The ears are individually poseable and tintable via the HUD. You have five pose positions to choose from, all pre-set. However, for the last two selections (four and five), you have to change both ears because of the way the ears rotate. The end result is that the ears fold completely behind the head, and look good, but means you can’t make a combo including these particular ear states. This is a somewhat disadvantageous flaw.
That aside, the ears have a twitch feature, with twitch customization sliders on the HUD. You can adjust how often your ears twitch, how far they twitch, and how random the twitch pattern is. Be careful about setting these too high, as this can cause the ears to twitch quite crazily.
The eyes by default aren’t really recolorable – they’re solid black with some glowing white eyeshine. The creator has included three eye textures that you can apply with some basic modding ability – blended iris, iris, and the default eye texture. Once the new texture is applied, you can re-tint the eye to your liking.
The eyelids are sculpted and the blinking animation is fairly smooth. When they’re open, though, the eyelids do have some wrinkling on them.
The jaw is pretty simple. It fits the muzzle perfectly, but towards the back where it connects to the cheek, the prims glitch a little. It’s not a very smooth connection.
The jaw does have a type-activated talk feature, but sometimes it can be a little moody. That is, it can be sluggish in its movement, or not work at all. However, the muzzle interior suits the avatar well, complete with a tongue and cartoon-style teeth on the top and bottom jaws at the front of the muzzle.
Note: The creator has included two heads. One of the heads, the “Lazy Citra Head” (NOT the “Lazy Citra Head Base”), has the ears and jaw linked to the head. This means that you can’t make your ears twitch or jaw move, but it is nice if you’re into saving attachment spots. Just beware of which head you’re attaching!
Features and Heads-Up Display (HUD):
Pretty much everything on this avatar is controlled by the HUD. The HUD is also where the bulk of the avatar’s scripts are. If you’re not one to have a heavily scripted HUD on at all times, there are text commands available listed in the information notecard.
Following the Citra’s fruit theme, the HUD is a carton of spilled orange juice with a spill animation when clicked. When hidden, the HUD doesn’t take up much room on the side of the screen – just the top edge of the carton sticks out.
As mentioned in the above section, some of the features on the avatar can be moody. Toggling them on/off via the HUD can help sometimes, but not always.
The avatar comes with an apron. The apron itself is pretty simple and lightly shaded as if it was tight against the avatar. There’s a prim belt for the apron, but it only really works on the digitigrade shapes as their hips are smaller.
The avatar’s claws and inner ears can be recolored automatically via the HUD. The eyes can also be modified/recolored with a little modding ability.
This avatar probably isn’t the best choice to put third-party hair on; its ears will stick through a lot of the hair and it already has a little fluff tuft on the forehead. This isn’t saying it’s impossible, though – the head is the right shape for hair, with a little modding.
The Citra species is a very colorful and lively one. While the avatar has aged some, it still remains very presentable and aesthetic despite some of the sculpt wrinkling and script issues. Whether you already know about the Citra’s fame or just want a colorful canine avatar, this avatar is definitely worth a peek.