﻿<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Luskwood Wolf</title>
	<atom:link href="http://www.slarf.org/luskwood-wolf/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.slarf.org/luskwood-wolf/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=luskwood-wolf</link>
	<description>Second Life Avatar Review Files</description>
	<lastBuildDate>Sat, 04 Feb 2012 03:37:00 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Ross</title>
		<link>http://www.slarf.org/luskwood-wolf/comment-page-1/#comment-3044</link>
		<dc:creator>Ross</dc:creator>
		<pubDate>Wed, 01 Dec 2010 10:41:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.slarf.org/?p=4049#comment-3044</guid>
		<description>Well, you know they have been experimenting with prim eyes from what I hear; but unless it looks right and fits the style, they won&#039;t implement it, simple as that.  They don&#039;t like including features just because they are the next big thing they do it because it fits their artistic style, and I respect that. 

that being said it still would be pretty cool if they managed to successfully implement prim eyes without the avatar looking really weird.</description>
		<content:encoded><![CDATA[<p>Well, you know they have been experimenting with prim eyes from what I hear; but unless it looks right and fits the style, they won&#8217;t implement it, simple as that.  They don&#8217;t like including features just because they are the next big thing they do it because it fits their artistic style, and I respect that. </p>
<p>that being said it still would be pretty cool if they managed to successfully implement prim eyes without the avatar looking really weird.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: W</title>
		<link>http://www.slarf.org/luskwood-wolf/comment-page-1/#comment-2850</link>
		<dc:creator>W</dc:creator>
		<pubDate>Tue, 26 Oct 2010 03:52:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.slarf.org/?p=4049#comment-2850</guid>
		<description>I think this is cute if you like something really cartoony. I don&#039;t really like the shape of the muzzle or the way the front teeth stick out, and prim eyes would add more life to it than just texture eyes. But other than that it&#039;s kinda nice.</description>
		<content:encoded><![CDATA[<p>I think this is cute if you like something really cartoony. I don&#8217;t really like the shape of the muzzle or the way the front teeth stick out, and prim eyes would add more life to it than just texture eyes. But other than that it&#8217;s kinda nice.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Scarlett</title>
		<link>http://www.slarf.org/luskwood-wolf/comment-page-1/#comment-2248</link>
		<dc:creator>Scarlett</dc:creator>
		<pubDate>Wed, 14 Jul 2010 20:48:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.slarf.org/?p=4049#comment-2248</guid>
		<description>I agree. Their work is great anyway but that would be a major plus.</description>
		<content:encoded><![CDATA[<p>I agree. Their work is great anyway but that would be a major plus.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Science</title>
		<link>http://www.slarf.org/luskwood-wolf/comment-page-1/#comment-1890</link>
		<dc:creator>Science</dc:creator>
		<pubDate>Fri, 07 May 2010 17:57:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.slarf.org/?p=4049#comment-1890</guid>
		<description>I can&#039;t say I&#039;m a fan of the eyes, but I bought myself a chocolate wolf and they are rather nice avatars. I love the sculpted tail, and the paws.</description>
		<content:encoded><![CDATA[<p>I can&#8217;t say I&#8217;m a fan of the eyes, but I bought myself a chocolate wolf and they are rather nice avatars. I love the sculpted tail, and the paws.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sol Invictus</title>
		<link>http://www.slarf.org/luskwood-wolf/comment-page-1/#comment-1823</link>
		<dc:creator>Sol Invictus</dc:creator>
		<pubDate>Sat, 17 Apr 2010 16:11:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.slarf.org/?p=4049#comment-1823</guid>
		<description>I wish they started using prim eyes</description>
		<content:encoded><![CDATA[<p>I wish they started using prim eyes</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Leam Cunningham</title>
		<link>http://www.slarf.org/luskwood-wolf/comment-page-1/#comment-1647</link>
		<dc:creator>Leam Cunningham</dc:creator>
		<pubDate>Wed, 03 Feb 2010 11:30:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.slarf.org/?p=4049#comment-1647</guid>
		<description>@Misae, Luskwood was also once the premier game in town when it came to furry avatars. I don&#039;t think tradition is a particularly good justification in an impermanent medium such as SL. :)

I don&#039;t know the statistics when it comes to donations in SL, but in the software world, relying on donations as opposed to outright compensation (such as shareware fees) is not tenable in the long-term unless your code is your hobby and you have a day job to support yourself. Hence, why so many open-source projects go that route. :)

@Fore, I wonder sometimes if they are too creative and not corporate enough! :)</description>
		<content:encoded><![CDATA[<p>@Misae, Luskwood was also once the premier game in town when it came to furry avatars. I don&#8217;t think tradition is a particularly good justification in an impermanent medium such as SL. <img src='http://www.slarf.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I don&#8217;t know the statistics when it comes to donations in SL, but in the software world, relying on donations as opposed to outright compensation (such as shareware fees) is not tenable in the long-term unless your code is your hobby and you have a day job to support yourself. Hence, why so many open-source projects go that route. <img src='http://www.slarf.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>@Fore, I wonder sometimes if they are too creative and not corporate enough! <img src='http://www.slarf.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Forepawz – Contributor and Senior Editor</title>
		<link>http://www.slarf.org/luskwood-wolf/comment-page-1/#comment-1643</link>
		<dc:creator>Forepawz – Contributor and Senior Editor</dc:creator>
		<pubDate>Wed, 03 Feb 2010 02:43:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.slarf.org/?p=4049#comment-1643</guid>
		<description>The debate around whether to charge fees for updating an avatar has been a long-held one. There are advantages to both free updates and fee-based updates.

As far as I know, Luskwood staff has had no interest, and continues to have none in switching to a model that charges for updates. It does not seem to fit in with their creative culture.

However, other companies have managed to successfully charge a fee for updates (e.g. AnthroXtacy), or even have customers buy the next &#039;version&#039; of an avatar if there has been a large update  (e.g. Lost Furest, Werehouse).</description>
		<content:encoded><![CDATA[<p>The debate around whether to charge fees for updating an avatar has been a long-held one. There are advantages to both free updates and fee-based updates.</p>
<p>As far as I know, Luskwood staff has had no interest, and continues to have none in switching to a model that charges for updates. It does not seem to fit in with their creative culture.</p>
<p>However, other companies have managed to successfully charge a fee for updates (e.g. AnthroXtacy), or even have customers buy the next &#8216;version&#8217; of an avatar if there has been a large update  (e.g. Lost Furest, Werehouse).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Misae</title>
		<link>http://www.slarf.org/luskwood-wolf/comment-page-1/#comment-1640</link>
		<dc:creator>Misae</dc:creator>
		<pubDate>Tue, 02 Feb 2010 20:33:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.slarf.org/?p=4049#comment-1640</guid>
		<description>Personally... I didn&#039;t like the wolf update. I don&#039;t care for the head, mostly, and more specifically the eyes. They feel, to me, like they were supposed to be for a larger sized body.

@Leam
I -somewhat- agree with you.

While it&#039;s nice to get a free update, and not have to pay full price for the new version, I do feel that the creators should get some compensation for their work.

On the other hand, Luskwood has always offered free updates, and some would say it&#039;s their selling point. And how to they determine the cost of the update, since they have various tiers for their avatar pricing. There are people who buy the cheaper avatars because that&#039;s all they can afford, or they&#039;re bought for them by their friends. The people that fall into this category are the ones that can&#039;t afford the updates and free updates are best for them.

I used to, 2 and a half to 3 years ago, be able to afford anything I wanted, and the number of objects in my inventory shows it. Right now... I&#039;m getting by on freebies, the weekly stipend given to my oldest account (L$50), and the occasional purchase of Lindens if it&#039;s something that I really want.

What I would like to propose instead is, on the Lusk sim, a donation box for each designer and scripter, and a notecard included in the avs they worked on, or a generalized list of who worked on what. I don&#039;t like the idea of a shared box since it means some people that didn&#039;t do the work would be getting paid for it.

Then, if you feel, or just can afford to, give them a donation. And they can still afford to do their scripting and designing of their updated avatars.</description>
		<content:encoded><![CDATA[<p>Personally&#8230; I didn&#8217;t like the wolf update. I don&#8217;t care for the head, mostly, and more specifically the eyes. They feel, to me, like they were supposed to be for a larger sized body.</p>
<p>@Leam<br />
I -somewhat- agree with you.</p>
<p>While it&#8217;s nice to get a free update, and not have to pay full price for the new version, I do feel that the creators should get some compensation for their work.</p>
<p>On the other hand, Luskwood has always offered free updates, and some would say it&#8217;s their selling point. And how to they determine the cost of the update, since they have various tiers for their avatar pricing. There are people who buy the cheaper avatars because that&#8217;s all they can afford, or they&#8217;re bought for them by their friends. The people that fall into this category are the ones that can&#8217;t afford the updates and free updates are best for them.</p>
<p>I used to, 2 and a half to 3 years ago, be able to afford anything I wanted, and the number of objects in my inventory shows it. Right now&#8230; I&#8217;m getting by on freebies, the weekly stipend given to my oldest account (L$50), and the occasional purchase of Lindens if it&#8217;s something that I really want.</p>
<p>What I would like to propose instead is, on the Lusk sim, a donation box for each designer and scripter, and a notecard included in the avs they worked on, or a generalized list of who worked on what. I don&#8217;t like the idea of a shared box since it means some people that didn&#8217;t do the work would be getting paid for it.</p>
<p>Then, if you feel, or just can afford to, give them a donation. And they can still afford to do their scripting and designing of their updated avatars.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Leam Cunningham</title>
		<link>http://www.slarf.org/luskwood-wolf/comment-page-1/#comment-1639</link>
		<dc:creator>Leam Cunningham</dc:creator>
		<pubDate>Tue, 02 Feb 2010 05:51:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.slarf.org/?p=4049#comment-1639</guid>
		<description>Because it makes good financial sense for the group to have dedicated revenue streams.

Because it won&#039;t hurt new sales as a primary revenue source.

Because time and effort both cost money; avatars aren&#039;t open source.

Because compensation is a very good encouragement.

Because avatars are complicated, involved products, that aren&#039;t easy to change.

So why not?</description>
		<content:encoded><![CDATA[<p>Because it makes good financial sense for the group to have dedicated revenue streams.</p>
<p>Because it won&#8217;t hurt new sales as a primary revenue source.</p>
<p>Because time and effort both cost money; avatars aren&#8217;t open source.</p>
<p>Because compensation is a very good encouragement.</p>
<p>Because avatars are complicated, involved products, that aren&#8217;t easy to change.</p>
<p>So why not?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kes</title>
		<link>http://www.slarf.org/luskwood-wolf/comment-page-1/#comment-1637</link>
		<dc:creator>Kes</dc:creator>
		<pubDate>Tue, 02 Feb 2010 00:34:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.slarf.org/?p=4049#comment-1637</guid>
		<description>@Leam
Why?</description>
		<content:encoded><![CDATA[<p>@Leam<br />
Why?</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Page Caching using disk: basic
Database Caching 3/17 queries in 0.078 seconds using disk: basic
Object Caching 523/529 objects using disk: basic

Served from: www.slarf.org @ 2012-02-08 02:42:30 -->
