These Limited Edition Kristmas Kitty avatars were available for the 2008 Holiday Season, based on their Halloween Black Cat avatar. No longer sold within Second Life, Cheetah Kitty has allowed these avatars to be put up on sale only on XstreetSL. The URL to the avatars follows.
These avatars are no longer available in this version. The link below will direct you to the updated avatar.
- Individual Eye Colours
- 3D Prim Eyes
- Can change Pupil size and Shape through commands
- Jaw Expressions
- PG and Mature Skins
- Voice Activated Jaw
- Adjustable Ear Positions
- Additional Accessories
- 2 Heads Up Displays (HUDs)
- Face Control
- Ear Position Control
Build and Skin
The Kristmas Kitty, offered by Lost Furest Creatures is a noticeably large jump in quality and style from their previous anthropomorphic avatars. Their previously released Otter attempted to do creative things with sculpted prims, but despite the skilled work that went into it, the actual avatar wasn’t as well put together as their “Lost Ferals” lines. As far back as October 2008, the Lost Furest Kitty was released as a Halloween themed Black Cat. The Cat remained a limited-time-only release until it was pulled off the market and re-released as the ‘Kristmas Kitty’ in November of that same year.
The Kristmas Kitty is generally a rounded avatar, useful for anyone who may desire a domestic cat. First of all, the skin is well done. Coming in many different varieties, the skin is textured well, detailing the musculature and finer details of the body under the fur. Additionally, PG and ‘mature’ skins are available with both the male and female avatars (i.e. Nipples or No Nipples versions). Additionally, the skins offered come in a variety of ranges that anyone would expect on a domestic feline. These are primarily split into two groups; Common and Exotic varieties of Domestics.
|Common Domestic Cat Examples||Exotic Domestic Cat Examples|
Moving to the hands and the feet, Lost Furest has provided well made sculpted paws and paw-digits. They also feature fluff in the form of textured flexi-prims which give the impression of fur. However, like most problems found in semi-transparent textured flexi-prims, there will be a degree of texture flickering wherever layered transparent flexi-prims are used. This problem can be found in the included tails as well, but LFC offers both a thin tail with less transparent flicker alongside the extra fluffy tail.
Next is the head. Not only is it well sculpted, but additionally well textured. The eyes are bright and vibrant, with choices for pupil sizes. Additionally, the eyeballs are attached to the actual eyes on the base avatar, which means that they move depending on what one looks at. The muzzle opens and closes and features a talking animation, but only with voice chat, not text chat. This is a small setback on the avatar; if mouth movements are offered for voice chat, then it could be featured for text chat as well. However, anyone with at least rudimentary scripting abilities will be able to put their own script into the jaw to give it chatting ability during text conversations. What helps with the talking movements is the fact that the muzzle has a full compliment of teeth on the top and bottom jaw. Finally, the ears are well sculpted as well, with many different options for placement (folded, splayed, perked).
One area of concern for this avatar lies within the eyes. While they are bright and expressive, when one looks at the avatar head from the side or from the top down, one realizes that there is an issue concerning the space between the eyes and the face itself. It is not uncommon to see fur textures within the eye socket from specific angles. This could have been designed better, but for most people, it should not be too great of a deal.
Heads up Display (HUD)
The avatar features two seperate HUDS, one for head of the avatar, another for the ears. First of all, the HUD for the ears. The HUD is very self-explanatory, offering the user the ability to modify the positioning and rotation of one or both of the ears. The second HUD being the control for the head, offers the user the ability to stick out the tongue of the avatar, as well as choose how open the eyes are. Finally, it offers the options of how open the muzzle will be open on default. However, do not look for text-based controls/gestures; like most avatars, these are not used in favour of HUDs.
The avatar is easily customisable. That is, since it’s mod-copy, people are able to customise the avatar to their taste. As such, one can easily fit prim hair set aside for the human head with the cat avatar with minimal changes.
The avatar is well done. With the risk of sounding too opinionated, I believe it could easily be argued that the Kristmas Kitty is one of the strongest avatars that LFC has released since the introduction of sculpts, (excluding the Quad Big Cats and Wolves). While there are some functions missing (such as the chat-based jaw-movement function), the avatar is wholly well rounded and complete-looking. The avatar carries the concept of the domestic cat exceptionally well, an important must when releasing an avatar to the public.