Lost Ferals Cheetah

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Today we go back to the African Savannah and review another Feral from Lost Furest; the cheetah. Iconically spotty and the world’s fastest land animal, we’re pleased to review the four-legged variety.

Out of the Box:

  • Full Animation Overrider ( Customisable Default)
    • Stand, Sit, Lay, Dance, Default AOs
    • Caramelldansen etc.
    • Cheetah Speed Boost
  • Customising Colour HUD
  • Cheetah Gestures and Poses
    • Sleep, Stretch, Lick Paw, Nuzzle, Drink, Play etc.
    • Attacks
      • Snap, Pace, Cower
  • Flexible and Non-Flexible Tail
    • Different Tail States
  • Different fur ‘Styles’
    • Spots, King Cheetah, Mange, Rings, etc.
  • 2 Pupil Sizes
  • Pounce an avatar option
  • Chirping Gesture/Sound
  • Rez a Rock and Tree that the avatar relaxes by. Works in a No-Build area
  • Multiple Jaw, Ear and Eye States
    • Tongue In/Out
  • Camera Adjustment for better viewing angle
  • Muzzle Talking Function (Voice Only)
Measurement Value
Script Time (With HUD) ~1.1
Script Time (without HUD) N/A. (AO in HUD)
Avatar Rendering Cost (Scale Here) ~2014
Modify? No
Copy? Yes
Transferable? No


Build and Skin:

The avatar is immediately recogniseable as a cheetah thanks to the well-textured and placed spots over the body. The construction of the body is such that all body parts are a simple and dual-coloured, but with prims over the surface where the texture layer of spots sits. Even without the majority of the spots, the avatar still has ample texturing. This means that users can easily change the colour of their avatar without having to re-load the spot textures. The only downside is that if you get your camera really close, you can see a tiniest little bit of space between the spots and the body.

Additionally, users can quite literally change the spots on the avatar to one of 6 different choices. The photo above shows these choices range from normal spots, to splotches, specks, rings, and even the King Cheetah variety of skin. Like the body itself, users are able to change the colour of the spots/patterns. Overall, the body exudes a degree of fluffiness not only because of the good textures, but also because the avatar has plenty of semi-transparent prim fluff along areas like the chest and different joints of the body. In short, the textures on this avatar stand out and do a good job of adding to the overall look of the quad cheetah.

Next, we move onto the build quality. As the avatar is a quad, the entire avatar shape is covered with prims. The sculpts have all been streamlined and appear smooth. The only area where we see any discrepency in sculpt quality is the hind legs, which is where we will start our discussion of the body parts.

The avatar features paws with 4 toes tipped with dark black, shiny claws. On the underside are also dark black pawpads and some semi-transparent fluff for extra emphasis. Users can toggle the ability to leave pawprints behind them with the included HUDs. The forepaws come with dewclaws, but the posterior legs do not have them. Nothing much can be said other than that they serve to be adequate paws. In terms of the legs, however, there is a slight issue with the digitigrade rear legs. Users are able to see some discrepancy and prim clipping of multiple prims instead of one or two clean sculpts. The result is a slightly messy looking joint. However, when the spots cover the joint and the user zooms out, the problem hides itself considerably well.

The haunches for the hindlegs are powerful-looking while the forelegs have slimmer upper shoulders. When the avatar goes through its multiple poses and animations, the movement is swift and smooth, meaning that the placement, size, and shape of all the body parts has been well thought out before-hand.

The torso on this avatar is sleek and cone shaped; thickest behind the neck and the slimmest at the hindquarters where the tail begins. The torso was divided into three sections to ensure that the avatar could conform to a number of different positions and animations as we mentioned earlier in this review. A short mane runs from just between the shoulders, up the neck to the back of the Cheetah’s head. As a whole, the torso and neck have been put together well. Sometimes the spots do look a touch inconsistent in size and placement, but because we are dealing with static prims instead of stretchable mesh or skin, this is forgiveable.

The tail is another area for discussion; like the rest of the body, it uses a base prim for the main colour, and an additional layer for the spots. This avatar comes with a flexible tail which looks nice during movement, but has less than organic appearance when kept still. In particular, you can see that the tail has an absolutely flat end. This could have been improved with a little bit of extra texture working at the tip. On the other end, it comes with a non-flexible, sculpted tail that is stiff, but looks much better than the flexible tail because of how organic the shaping is. A criticism for both of the tails is that the placement of the tail is slightly off because it appears as if it were placed where the anus would be as opposed to just above it.

Finally, the head. The eyes are immediately the centre-piece to the head because the gaze follows whoever is looking at it from any which angle. This often has the potential to be creepy, but for this avatar, it has been done in a way that is noticeable, but cute. There is a fair distance between the eyes because of the somewhat broad muzzle. The entire muzzle isn’t very large, but is shaped well. As is expected, the muzzle features the prominent cheetah marking which extends from the top lip to the eye, stopping just at the forehead. The whiskers are placed on flexible prims at the sides of the muzzle instead of as individual prims.

Under the pink, sculpted nose, the cleft is fairly short before meeting very dark lips. The interior of the muzzle is decked out full of thick, predator-ish teeth and a sculpted tongue on the inside. Users can stick their tongues out, but instead of sculpt, they get a flexible prim tongue which pales in comparison to the tongue inside the muzzle. Another small criticism is that just under the bottom lip is a bright white streak of fur lining the skin which stands out more than it should.

The ears themselves are round and concave, dark grey fur on the insides framed by dark black fur on the rim. The backs of the ears themselves feature a prominent marking that we see often on bigger cats. Just below the ears is some prim fluff to round out the appearance of the face itself. As a whole, the head stands on its own as perhaps the most aesthetic part of the avatar despite the white patch on the lower jaw under the lip. Despite its age, the head holds its own very well, and we can see where the new Lost Furest Evolutions Line had developed their style from.

Features and Heads-Up Display (HUD):

This avatar has many features; of which have been dispersed in-between the two available HUDs and text commands. The HUD best sums up most of the features that come with this avatar.

Features not covered by the HUD are found in the included notecard as commands:

  • Small or Large Pupil Size
  • Toggle Sleep ZZZ’s without the Sleeping Animation
  • Nose Colour
  • Nail Colour
  • Tail Middle Colour
  • Angry Facial Expression

The Cheetah Color HUD allows users to easily choose the colours that they wish the avatar to be. It is very self-explainable as users simply modify Red, Blue, and Green values with a slider.

A favourite feature of this avatar is the “Rock.” A rock and a tree is rezzed and the avatar rests on it idly. This works in no-build areas, and once the user begins to move, the tree and rock disappear.

Animation Overrider:

As with the Lost Ferals Wolf avatar, a HUGE part of this avatar is the animation overrider. There is at the least, a few dozen different animations, sounds, and gestures to make this avatar come to life. You can see a number of them in the HUD manuals included above. Users have been given the ability to maximise their creativity and appearance through a variety of different animations, gestures, and Animation Overrider settings.

A nice addition to the full compliment of animation features is a speed boost; where the user is able to choose whether they’d like their avatar to run at a normal speed, or Cheetah, and ‘Fast Cheetah’ speeds.

The avatar covers animations such as swimming/flying, running, pouncing, digging, and idly standing.

Customisation:

As with all Lost Furest quads, this avatar is copiable, but not directly modifiable. This presents a few challenges in regards as to how much the avatar can be modded, but doesn’t mean that it cannot be accessorised or modified with alternative means. We have seen an increasingly large amount of items and add-ons marketed for this cheat and other Lost Furest quads from both Lost Furest and others outside that community.

Conclusion:

The Lost Ferals Cheetah is an entertaining package of the African feline for quadruped enthusiasts. Users will be able to entertain themselves with numerous different animations and customise the avatar reasonably well despite the permissions. Reviewing this avatar has demonstrated for us how a creator has been able to take skills that were developed for one type of avatar (i.e. quadruped) and later translated them for another type (i.e. bipedal). While the body has some few issues, the head for the Lost Ferals Cheetah, combined with the animations causes the avatar to stand out with expression and life.

Written by

Fore has been a resident of Second Life since 2005. In 2008, he co-founded SLARF to connect SL users with the right avatars for them. He currently fulfills a role as the Editor, Photographer, and Videographer. If you see the Corgi around the grid, say hello, will you?

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  • Moonjava

    These would be pretty neat if the price wasn’t ridiculous.

  • http://www.200found.com/ Leam Cunningham

    What would you charge?

  • Moonjava

    Me? I don’t know, but compared to other feral avatars with mod permissions (Mainly Tokushi’s feral qwhilla and their upcoming feral fox – 1000 L) The price on these seems a bit much. When I bought this it was either 3500 or 4000.

  • http://www.200found.com/ Leam Cunningham

    You’re making a comparison that assumes similarity between avatar makers, quality, and avatars themselves. Perhaps Lost Ferals believes their product is of a superior quality.

  • Toki cure

    Personally, I love Lost ferals works. I have no issues paying for the quality that the ferals offer. I don’t think it is fair to compare, especially when our feral fox has not even been released yet and our Qwhilla AO was completed in a considerably shorter amount of time haha.

    We are makers with very different styles and end products, so I think the choice is a welcome one! Price and style wise :D

  • http://www.200found.com/ Leam Cunningham

    I was going to make the point that price is a marketing feature, and not necessarily a reflection of quality.

    Since we live in a “free” economy,” it would be interesting to see avatar makers try giving away scriptless no-mod, copy-enabled (for sharing) heads, arms, tails, and plantigrade legs as a way to entice people into buy their full product.

  • Moonjava

    I suppose I was speaking from personal preference then. :o

  • FussBudget

    You know, I think that Lost Ferals would CERTAINLY make A LOT more of their money’s worth if the price wasn’t so off-the-wall ridiculous.

    I know I’d definitely buy one… But $3200 L – AKA – $13 RL USD for an avatar? I mean really? I think 1000 L – 1500 L would be much more reasonable price.

  • Quidran

    I think the avatars are beautiful, however at that price with little modify abilities, I most likely wouldn’t buy it.
    When I buy an avatar I tend to purchase it in hopes of working that into its own unique character- not just in textures but in structure as well. These avatars are rarely seen beyond their basics, that anyone can purchase for the low price of 4x as much as a typical anthro avatar. Pay that much to look like everyone else (however I would factor in the fact that those custom AOs are no easy feat which I could see that in itself making this avatar cost more than most anthros.)
    I guess my opinion is if you can’t make it your own, you just look like everyone else, and the originality and creativity of it is hindered if it even exists as a possibility at all.

  • brs

    too bad this company is run by assholes

  • Shawna

    It’s really not fair to bash Lost Ferals for taking time to make this avatar cause I am sure it takes a lot of work to make a feral avatar. I tried even making a head and omg it’s such a pain! This is their work and their prices. Don’t like it, don’t buy, that’s what I would do instead of complain.

  • brs

    yeah i know how long it takes to make a feral avatar and this company can’t handle competition.

    so they bash on their competition. not fair, either, if it gained them decent advertisement

  • brs

    oops! even if* sorry.

  • Science

    I honestly think the price on these avatars are ridiculous. :/ And the avatar itself looks sort of chunky. The textures aren’t impressing me much either.

    I also really agree with what Quidran said. If an avatar isn’t modifiable, then I won’t buy it. I don’t want to look like everyone else on the street.

  • Science

    I honestly think the price on these avatars are ridiculous. :/ And the avatar itself looks sort of chunky. The textures aren’t impressing me much either.

    I also really agree with what Quidran said. If an avatar isn’t modifiable, then I won’t buy it. I don’t want to look like everyone else on the street.

  • Mickey McLuhan

    First off, thanks for the review, SLARF. Thank you for the kind words.

    Now, on to the unpleasant stuff.

    brs, I’m not sure exactly what the problem is, nor why you decide do refer to us as “assholes”, but I’m sure if you talked with us, any problem could be alleviated.

    You refer to us “bash[ing] on our competition”, but, as far as I know, we’ve never done that. Would you mind expanding on that and let us know why you would accuse us of that?

    I’m not sure if you are referring to our problem with Timber Wilds Industries, I have two things to say:

    1) They are not our competition. They have one product. The fox is an extension of the wolf av.
    We have 8 completely different products, all with different and unique animations and builds, over 70 animations in each, all original from start to finish, with several more in the works, as well as the anthro side of the business, with over 20 different products.
    That’s not competition. They may compete with the sales of the original Lost Ferals Wolf, but the two companies CANNOT be considered in competition.

    b) Legitimate concerns about a product with almost identical animations created by a disgruntled former member of our groups is not “bashing”.

    We DO have concerns about the build and animations in the TWI wolf, the most damning being that the HUDs and animations are almost perfectly interchangeable, and have expressed them.

    That’s not bashing competition. It’s expressing a concern.

    Irrespective of all of that, this is not the place to have that discussion.

    If you decide to come out from behind your anonymity and would like to discuss it, I would be more than happy to either through IMs or “face-to-face” in-world.

    Doing it here just seems like a smear campaign.

    On a nicer note…

    HI, TOKI! I WANT A FOX! I can’t WAIT to see ‘em!

  • Toki cure

    @ Leam Cunningham :

    Because such a system in the end would discourage sales. As people who want parts (one of the main reasons people purchase avatars), would just have a free copy given to them from someone else, who would then copy and pass free parts that were given to them to someone else and so on.
    It doesn’t promote sales, it promotes the opposite.
    Its a nice idea in theory, but is just not a good choice for sellers in general.

  • http://www.200found.com/ Leam Cunningham

    @Toki, I think the usefulness of a “preview” tail and head is severely diminished without scripts and the ability to copy textures. I’m not referring to giving away full copies of parts here. If anything, working around no-mod restrictions would be so time-consuming that purchasing would be more cost-effective. In otherwords, I don’t see why “try before you buy” can’t work in SL. :)

    @Mickey: it sounds like all that TWI stuff was just free advertising for the av that was imitated/copied.

  • Mickey McLuhan

    Leam, that may well be, but it had to be said.

    IP theft is serious and those that do it should be exposed.

  • Toki cure

    @ Leam Cunningham :
    Even without mod rights people would still just use the free “previews” I can assure you, lack of facial expressions and mouth movement wouldn’t worry some.

    I know some people like Nargus have offered previews to wear in their sims that vanish when they leave, and people who make hair and such sometimes add “PREVIW” Objects to their wears , these of course are some options Av makers could perhaps play with if they had time.
    But its a time costly endeavour that I am pretty sure allot of people just don’t have time for it.
    If people wish to have previews of avatars, there are usually plenty of images, and/or people out there who already own the avatar who would be willing to show it off :)

  • http://www.200found.com/ Leam Cunningham

    Mickey, the matter is, in my opinion, serious enough for the court of public opinion, but a legal courtroom isn’t likely to net any new sales.

    From a marketing standpoint, few will do business with TWI unless they are okay with their copyright infringement, and those who buy knockoff products likely weren’t customers anyway, akin to those who buy burned DVDs from unsavory markets.

    Copyright infringement has a long, love-hate relationship with art. Artists rightfully get upset when knockoffs are produced, but how many digital artists can really get away with saying that their craft is completely unique and not-deriviative? I’m not trying to argue that the matter shouldn’t be pursued, only that the long-term goal of such actions be “more sales” as opposed to something more personal.

    Toki, I think the people willing to get by on free previews are like those willing to go to Sam’s Club on Tuesday to have lunch out of the free samples — these aren’t the people you’re trying to get to buy your product because they probably won’t ever pay. The “try before you buy” model is meant to entice people who might actually be willing to pay, and just don’t know about your av. As you point out, word of mouth works, but really, why stop there? Nargus’ idea sounds really brilliant and it makes me wonder why people don’t just do away with these complicated, custom avatar vendors, and instead give their avatars away as a limited version that you have to purchase an activation code to?

    Since it’s a complicated idea, I’ll elaborate.

    1. User goes to a simple display that gives away avatar.
    2. User puts on avatar.
    3. Avatar informs user of trial period. Trial period could be X hours, feature limitations, et cetera. To get full version, pay to vendor (or whatever is the lowest maintenance).
    4. Avatar limitations go away, never to return.

    Certainly this would have complications:
    4a. Enforcement should be possible with serialization and a generic no-mod “kill script”. Perhaps something that makes the av invisible?
    4b. Copybot lookalikes may happen, but again, these people generally aren’t paying customers in the first place; the potential profits don’t exist. People who download and use Photoshop aren’t hurting Adobe’s bottom line, they’re indoctrinating an entire generation of people who now know how to use Photoshop.

    The more I think about it, the more I like it, even moreso than my original idea. The complexity shifts from the vendor scripts to the activation scripts.

    As you say, whether or not the effort of this kind of free advertising is of value is of course a personal decision, but it is critical in many industries — ask any musician! :)

  • http://www.200found.com/ Leam Cunningham

    I would like to emphasize the importance of marketing in unconventional and unique ways.

  • Scarlett

    I want to get one of these when I have the L…
    Looks like a good quality avatar. I think 3,200L Is a bit much especially with no modify, but I’m fine with it. Not much of a modder anyway, but if they really want lots of business they should lower the prices to maybe, 2,000-2,700L. I think 1,000L is definitley a great price, like anyone would, but I think that wouldn’t be charging enough on account of the full AO, HUD, and the avatar that is of good quality. :D

  • http://werewolfofthewater.deviantart.com/ W

    Lemme just say that I own both a Lost Ferals wolf and a TWI wolf and I must say I think most of the “similarities” between the two avatars animations are exaggerated, and the video seems to neglect to focus on more obvious differences. Some animations are similar yes, but I wouldn’t say are copied, there seems to be significant differences IMO. And there’s only so much difference two feral avatars of the same species will have anyway. You can’t copyright the movement of an animal, sorry.

  • Becky Nosferatu

    What W said is how I feel about it as well.

    I have to say though for the market at hand, this is the best cheetah. While I would love to have my mod rights, I have to say that swapping out the parts from Toki’s fox was a good way to make it more modifiable. (the rump parts look great together and gave me a much better tail. :P )

    But as Mickey said; they don’t have competition. Their ferals are the most detailed, animated, and comes with nearly everything someone could want for them. That’s why they charge so much. Though with Werehouse actually breaking away from the mesh-used eyes and now completely sculpting everything they do, it’d be nice to see them give LF some good competition, because 3,500L is steep, especially in this economy. Charging higher prices in the poor economy is not a good way to get sales.