We’re a bit late in discussing this one, but recently, Kinzart re-released their Wolf. The first version has been reviewed before, so users can go back and look for some comparison. With a whole new look, this avatar update shows how much Kinzart has developed their style.
Out of the Box:
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Observations:
Build and Skin
- This avatar maintains much of the markings of the earlier released wolf; so that if one received an upgrade, they’ll find the markings rather well set. The body textures are fairly well textured, though some areas will have more intricately painted fur, while others will be more ‘fuzzy’ transitions between colours. All in all, the textures do work for the avatar. Our only criticism of the fur extends from the fact that for some people, the amount of contrast on the front of the body; e.g., breasts and abs, is a bit much, causing it to stand out, rather than merge with the fur as nicely as it could. The female mature skin comes with nipples and genitilia. (Click here to view Mature Female Skin. WARNING; RATED MATURE)
- Build-wise, the avatar holds it on, using the skill that Kinzart has picked up over the number of avatars since the Kinzart Wolf v1.0. The sculpts are clean, smooth, and seemingly symmetrical. The way that they were put together and textured minimises creases, though, depending on colouration, you can see some creases a bit more than others. However, overall, the construction is sound.
Body:
Starting with the avatar’s legs and feet, there’s not much that can be said, though, a strong point is that the feet and digitigrade legs merge together almost seamlessly. - The feet themselves are among the best we’ve seen from Kinzart. The pawpads are believable, and overall, they look whole and aesthetic.
- The digitigrade legs themselves appear more than appropriate for the avatar, especially with how they give the wolf a ‘sturdy,’ strong base. The textures here were pulled off well, and the transition of the attachments to the actual body shape knee is also smooth and near-seamless.
- This avatar comes default with an alpha layer and with invisiprims enabled. You are able to turn on or off the invisiprims through the HUD, which is a good option to have.
The tail itself comes as either solid or flexible; users can choose to attach one or the other. Both have their strengths, with the solid tail suiting the look of the whole avatar, while the flexible tail has more flexibility and looks more organic when the tail wags. Surprisingly, the flexible prim tail performs very well, visually. Textures for both versions of the tail were implemented very well, and both look decent when users activated the tail wagging option. Users should find themselves satisfied with at least one of these tails.
- The hand-paw attachments are fairly similar to what we’ve seen with Kinzart’s last few avatars. The structure of the fingers are a little bit shorter and thicker, avoiding the spindly, bony knuckle look and producing a more viable 50:50 paw/hand cross. Like the feet, the design is pretty sound, and the textures again stand out on each of the finger digits. Users can have plenty of fun changing positions of the fingers independently, or choosing from a number of pre-set poses, (e.g. middle finger, rock out)
- We’ll briefly mention here that the avatar includes a fair bit of ‘fluff’ prims on the upper body; each with the appropriate amount of texturing to make them mesh well with the body. The applications of this are the fluff near the top of the chest, and the fluffy mane which starts at the shoulders and continues on the back of the head as a separate Skull Attachment point.
Head:
- Now, to the head. Perhaps one feature that immediately stands out is the nose. It’s very much canine in every way, but with how dark and thick it is, it can immediately draws one’s attention there, and then to the rest of the face.
- The muzzle is decidedly lupine, with a certain broadness and thickness to it. The eyes have a fairly decent distance apart, allowing for the muzzle to have plenty of room. The default expression of the muzzle is a neutral expression which serves the avatar well. Through the HUD or commands, users can choose between a smile or a frown. Users are able to stick their tongue out, and the interior of the muzzle is well designed with believable teeth and a sculpted tongue. Altogether, a great mouth interior.
- The eyes of the avatar are oval-shaped, yet relatively small compared to the head. This works, because the bright irises and dark pupils give the wolf a direct glare and give the eyes life. Here, users can choose different eyelid states (Open/Closed, etc.) as well as the Eyebrow Expression, (Sad, Angry, etc.)
- The top of the head and the back feature a whole lot of fluff, which really rounds out the head and really gives the impression of this being a wolf avatar. Fortunately, when you remove the fluff at the back of the head, the cheek-fluff still maintains the image of a wolf’s head without diminishing the overall look much.
- Our next part of the head we’ll mention is the ears; perched right atop the head in a perfect position. The shape is reflective of a wolf’s ears, as such, wrapping the head’s look altogether.
- Overall, the head was constructed well, and the textures serve to make the overall image all the more presentable. It would seem that Kinzart puts the most emphasis of their texturing efforts their heads.
Features and Heads-Up Display (HUD):
- This avatar is completely supported by its user-friendly HUD, though users can easily edit options through text commands which are listed in an included notecard. Above is a photo of all the HUD functions, which will also more or less summarise all of the features of this avatar.
Customisation:
This avatar is easy to customise, particularly since it comes as both modifiable and copiable. Additionally, the head maintains somewhat human-ish proportions, which allows users to wear third-party hairs without much issues.
Conclusion:
This avatar comes together as a successful update from the v1.0 version of the Kinzart Wolf. The avatar has been almost completely redesigned from the ground up. This has meant that the look is fresher, and the features themselves are well implemented and up to Kinzart’s current standard. Additionally, the appearance comes across as being more real-world wolf-like than before. At the same time, with such a fundamental redesign, a lot of the ‘rough’ character of the old Kinzart v1.0 Wolf avatar has been replace with a bit more regal, graceful appearance.










