Kinzart Kreetures Wolf (V2)

Posted on: - Price of Avatar: 1000L$


KZKWolfbanner © 2010 Forepawz. All rights reserved.

We’re a bit late in discussing this one, but recently, Kinzart re-released their Wolf. The first version has been reviewed before, so users can go back and look for some comparison. With a whole new look, this avatar update shows how much Kinzart has developed their style.

Out of the Box:

Features Permissions and Statistics
  • Male and Female Shapes and Skins
  • Separate Prim Mane
  • Moving Ears with Twitch and Turning During Typing
  • Dual-Colour Eyes with Blink and Manual Override
  • Muzzle Talking Function with Voice and Text Override
  • Preset Hand Poses and ‘Pupeteering System’ for Custom finger arrangement
  • 2 Tails (Solid or Flexible)
  • Optional Invisiprims for Legs (Viewer 2.x capable Alpha Layers)
  • Modifiable
  • Copiable
  • Non-Transferable
  • Avatar Rendering Cost (ARC)
    • 1220

Observations:

Build and Skin

  • This avatar maintains much of the markings of the earlier released wolf; so that if one received an upgrade, they’ll find the markings rather well set. The body textures are fairly well textured, though some areas will have more intricately painted fur, while others will be more ‘fuzzy’ transitions between colours. All in all, the textures  do work for the avatar. Our only criticism of the fur extends from the fact that for some people, the amount of contrast on the front of the body; e.g., breasts and abs, is a bit much, causing it to stand out, rather than merge with the fur as nicely as it could. The female mature skin comes with nipples and genitilia. (Click here to view Mature Female Skin. WARNING; RATED MATURE)

  • Build-wise, the avatar holds it on, using the skill that Kinzart has picked up over the number of avatars since the Kinzart Wolf v1.0. The sculpts are clean, smooth, and seemingly symmetrical. The way that they were put together and textured minimises creases, though, depending on colouration, you can see some creases a bit more than others. However, overall, the construction is sound.

Body:

  • Starting with the avatar’s legs and feet, there’s not much that can be said, though, a strong point is that the feet and digitigrade legs merge together almost seamlessly.
  • The feet themselves are among the best we’ve seen from Kinzart. The pawpads are believable, and overall, they look whole and aesthetic.
  • The digitigrade legs themselves appear more than appropriate for the avatar, especially with how they give the wolf a ‘sturdy,’ strong base. The textures here were pulled off well, and the transition of the attachments to the actual body shape knee is also smooth and near-seamless.
  • This avatar comes default with an alpha layer and with invisiprims enabled. You are able to turn on or off the invisiprims through the HUD, which is a good option to have.
  • The tail itself comes as either solid or flexible; users can choose to attach one or the other. Both have their strengths, with the solid tail suiting the look of the whole avatar, while the flexible tail has more flexibility and looks more organic when the tail wags. Surprisingly, the flexible prim tail performs very well, visually. Textures for both versions of the tail were implemented very well, and both look decent when users activated the tail wagging option. Users should find themselves satisfied with at least one of these tails.

  • The hand-paw attachments are fairly similar to what we’ve seen with Kinzart’s last few avatars. The structure of the fingers are a little bit shorter and thicker, avoiding the spindly, bony knuckle look and producing a more viable 50:50 paw/hand cross. Like the feet, the design is pretty sound, and the textures again stand out on each of the finger digits. Users can have plenty of fun changing positions of the fingers independently, or choosing from a number of pre-set poses, (e.g. middle finger, rock out)
  • We’ll briefly mention here that the avatar includes a fair bit of ‘fluff’ prims on the upper body; each with the appropriate amount of texturing to make them mesh well with the body. The applications of this are the fluff near the top of the chest, and the fluffy mane which starts  at the shoulders and continues on the back of the head as a separate Skull Attachment point.

Head:

  • Now, to the head. Perhaps one feature that immediately stands out is the nose. It’s very much canine in every way, but with how dark and thick it is, it can immediately draws one’s attention there, and then to the rest of the face.
  • The muzzle is decidedly lupine, with a certain broadness and thickness to it. The eyes have a fairly decent distance apart, allowing for the muzzle to have plenty of room. The default expression of the muzzle is a neutral expression which serves the avatar well. Through the HUD or commands, users can choose between a smile or a frown. Users are able to stick their tongue out, and the interior of the muzzle is well designed with believable teeth and a sculpted tongue. Altogether, a great mouth interior.
  • The eyes of the avatar are oval-shaped, yet relatively small compared to the head. This works, because the bright irises and dark pupils give the wolf a direct glare and give the eyes life. Here, users can choose different eyelid states (Open/Closed, etc.) as well as the Eyebrow Expression, (Sad, Angry, etc.)
  • The top of the head and the back feature a whole lot of fluff, which really rounds out the head and really gives the impression of this being a wolf avatar. Fortunately, when you remove the fluff at the back of the head, the cheek-fluff still maintains the image of a wolf’s head without diminishing the overall look much.
  • Our next part of the head we’ll mention is the ears; perched right atop the head in a perfect position. The shape is reflective of a wolf’s ears, as such, wrapping the head’s look altogether.
  • Overall, the head was constructed well, and the textures serve to make the overall image all the more presentable. It would seem that Kinzart puts the most emphasis of their texturing efforts their heads.

Features and Heads-Up Display (HUD):

  • This avatar is completely supported by its user-friendly HUD, though users can easily edit options through text commands which are listed in an included notecard. Above is a photo of all the HUD functions, which will also more or less summarise all of the features of this avatar.

Customisation:

This avatar is easy to customise, particularly since it comes as both modifiable and copiable. Additionally, the head maintains somewhat human-ish proportions, which allows users to wear third-party hairs without much issues.

Conclusion:

This avatar comes together as a successful update from the v1.0 version of the Kinzart Wolf. The avatar has been almost completely redesigned from the ground up. This has meant that the look is fresher, and the features themselves are well implemented and up to Kinzart’s current standard. Additionally, the appearance comes across as being more real-world wolf-like than before. At the same time, with such a fundamental redesign, a lot of the ‘rough’ character of the old Kinzart v1.0 Wolf avatar has been replace with a bit more regal, graceful appearance.

Written by

Fore has been a resident of Second Life since 2005. In 2008, he co-founded SLARF to connect SL users with the right avatars for them. He currently fulfills a role as the Editor, Photographer, and Videographer. If you see the Corgi around the grid, say hello, will you?

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  • Dottie

    I think its a great avatar, but looks a bit odd when you look at the head straight on.

  • Raayven

    The Tail kind of looks a bit too fluffy… I mean, Almost foxish… I think I’ll be using the old tail instead.

  • Raayven

    almost forgot, The ears themselves look too small. They seem dwarfed by the head as a whole, not to mention the nose… Though, I do love the features it has, how seamless the jaw seems comparison to the last KzK version. The Expression capability is definitely a plus. The nose… Yes, it’s the first thing one notices, though I think the fault goes to the fact at how huge it seems, in comparison to the face. I love the eyes though. they may seem huge from the pictures, but the life in them, the capability of actual expression, It’s impressive.

    All in all, It seems advanced, but there are some good changes, and some things they should have kept from there last, like the tail, and the nose, but all in all, it seems to look good, and seems to have a lot more capabilities.

  • Science

    Not sure I like the texture on this one…but the avatar is definitely an improvement from their older wolf.

  • http://werewolfofthewater.deviantart.com/ W

    Personally I think this is the best wolf on the grid. It actually looks like a wolf, and while it does have extra fluff attachments, removing them doesn’t diminish the look like it does with the LF wolf, and it doesn’t look too much like a fox or generic canine like the DSD wolf. I don’t think the tail is too fluffy, the flexi tail will seem even smaller if you decide to make your avatar bigger or taller. I honestly love how the textures look, it looks like it actually has fur.

    My only criticism are the way the ears are positioned. I don’t think they’re too small, just a bit too close together. I found it pretty easy to fix the ear issue just by moving them a bit further apart, just making it so that the round prim on the inside stays inside the head and doesn’t stick out. It makes them look a bit bigger and better if you do that.

    I also kinda hoped for a snarl expression, but in terms of looks you really can’t beat this wolf IMO.

  • Moonjava

    This one looks strange. I was pretty dissapointed with it. It’s good and all, I just find KZK’s avs pretty boring.

  • Butter

    Cons:
    The textures of this wolf really turned me off I like soft and smooth looking fur this looks like a wire-brush or too over done and also the shading on the breasts and abs is a waay too much its a eye sore to me. Also like others mentioned the ears where to close together to start with sure thats a easy fix. It also doesn’t look that great to me for a female for a male its awesome.
    Pros:
    Wonderful build a lot better from the old one and much more pleasing to look at it has the right build for a strong wolf look and the hand-paws are much nicer in this one then some of the previous kzk avs all the new features on it are wonderful compared to the old one. I may not love it for myself and I wont wear it but I do admit it looks great on my husband! x3

  • Zii

    IIRC, it was suggested to Sylver that the ears be brought in close, from followers on FurAffinity. A fair bit of critique and changes happened over there. Can’t please everybody, at least ears are easy to change (I made mine larger).

    I just love how I can use human hairstyles on this with barely any modification, and on the other hand, use the ears and tail on a human av without having to reposition or resize anything at all. o/ It’s a big improvement over the old wolf, where most styles couldn’t be worn at all because of the HUGE brow.

  • http://werewolfofthewater.deviantart.com/ W

    I dunno why people dislike the textures, it actually looks like it has fur unlike some of the “smoother” plastic-looking textures you see on other avatars.

  • Maximilian

    Because people don’t always have the same tastes than you. Look at drawings, it’s just the same, some draw in a realistic style yes, but others draws in a more toon style. And it’s not because they can’t, but cause they don’t want or don’t like realistic style with real looking fur. Just depends on people.

  • http://werewolfofthewater.deviantart.com/ W

    Yeah but I mean it actually has detail that’s done well. A lot of other avies are just flat colors with a little shading that transition between fur colors with the smudge tool. This to me is a good refresher from that.

  • Something

    You misspelled ‘this’ in the first sentence.

    • http://Yes Forepawz – Contributor and Senior Editor

      Thanks.

  • Carolzilla

    I think this is the greatest wolf avatar around, I love the sculpts and its textures, I got the pink version so the shadows doesn’t look so much darker as the brown one
    and I never bought the old olf av from kzk because I never liked the face beofre, but now it looks fantastic <3

  • Splash

    I had the original and wasn’t happy with it, but this new avatar is a huge upgrade. It’s really nice to see a wolf avatar that can be immediately distinguished as a wolf instead of another canine, and the textures on the head are unique and fun to look at. My only possible complaint is about the heavy shading on the torso, which makes it feel awkward when the tummy is exposed (if you’re not going for a rugged look).

  • Kreature

    The overall anatomy is incorrect. I haven’t been impressed by her newer avatars….

    • http://Yes Forepawz – Contributor and Senior Editor

      I’m curious, how would you define the anatomy as being incorrect, Kreature?

    • Kreature

      The head is too narrow. With the eyes being too big and not being forward. The texture on the muzzle is not natural. The fur doesn’t part in the mind of the muzzle. The shading is too much, and Sylver went a bit too far with the fur texture on the body. I’ve never been impressed with the design of the feet. Lastly, the tail is too fluffy. A wolf’s tail doesn’t have curly fur.

      I know this is all my opinion but I feel KZK has always aimed for a more realistic style with the avatars.

    • http://werewolfofthewater.deviantart.com/ W

      I’m curious too, I find the anatomy to be more correct than most other wolf avs on the market, personally. Syl’s the only one who got their muzzle the right shape IMO. And for the body? That can be easily changed by the buyer.

    • http://flamesoulis.com Flame Soulis

      I’m quite curious as well. If anything, Syl always goes on about anatomy with just about… everything.

  • Nova

    So if you have the old KZK wolf will you get a free upgrade?

    • http://werewolfofthewater.deviantart.com/ Dubdubs

      If you didn’t get the update when they sent it out, you can just go to their main store and hit the resend crystal. If you bought the old one it should send you the new one. So yeah, it’s free if you have the old one.

  • David Davidson

    Somewhat irrelevant, but this is technically the 4th generation KZK wolf. Assuming you’re counting her TG avs, of course.

  • Snappi

    The head looks like her Husky head only Broadened with overly detailed textures. Only ONE color is honestly worth buying, the others look rushed.

    • Blau Rascon

      I agree – that’s pretty much what I’m thinking here. I have a timber v3 and v4, and just… There’s no comparing. I wish Sylv had just updated the v3 wolf rather than morphing the husky.
      That’s all it is, really – a morphed husky. The legs, feet, tail, and hands are the same; the head and ears are a little morphed. The flexi tail is really hard to look at and it makes me grateful she included a solid tail. The texturing overall is a bit hard on the eyes… It just seems overtextured. Should have been softer.
      It just seems rushed overall. :c