Their first release of the Autumn 2009 Season, Kinzart Kreetures has covered a species of animal that is currently foraging and stocking up for the coming winter in the Northern Hemisphere. In this review we take a look at Kinzart’s Squirrel.
- Male and Female Shapes and Skin
- PG and Mature Skins
- Twitching Ears in 2 varieties (European Red/American Grey)
- 5 eye states
- 3 eyebrow expressions
- Smile/Frown Muzzle
- Muzzle talking function
- Hands with 7 Pose Settings
- Two Tail Types (Flexi or Solid Tail)
- Tintable, Two-Tone eyes
Script Time with HUD
Script Time without HUD
Avatar Rendering Cost
Build and Skin:
Immediately upon wearing the avatar, it’s plain to see that a lot of effort has gone into make the skins look interesting and detailed. From head to toe, we see excellent quality textures that make the appearance of the body organic and gives the fur a good sense of depth. Regardless of colour/type of avatar that the user buys, there is variation in the colour tones and shades to bring the avatar to life. As usual, there is a difference between the male and female skins; with the Males receiving a well-defined midsection and pecs, while females have a softer midsection and more emphasis on the breasts. Finally, the avatar comes with a Mature Skin for the females which can viewed under the link below.
The footpaws for the Squirrel are furred on the top and the sides, but bare-skinned on the undersides. The underside of the squirrel foot paw uses some of the best under-foot textures that I have seen, complete with the slightest bit of wrinkling of the skin. As squirrels are plantigrade, this avatar comes with plantigrade leg attachments to smoothen the shape-to-foot-attachment transition. The handpaws look similar to the feet, though they lean towards the form of a human hand. As usual, the fingers are poseable. The only criticism that could possibly be afforded to the hands would be the somewhat bulbous palm.
Next is the tail. The avatar comes with two different versions of a Squirrel tail; both a conventionally Sculpted tail, and a Flexible tail. The Sculpted Tail comes in two forms; down or curled up above the head. This tail is not as relatively large as others on different big-tailed animals, it is still very full and fluffy in appearance to make it believable. On the other hand, the Flexi-Tail is unique because the limitations on the shapes and sizes of Flexis make it difficult to create a ‘floofy’ tail. Here, the Flexible tail arches high above the head with a brushy facsimile of a squirrel’s tail, complete with a ‘twitch’ that have come to be associated with them. However, once in a while, the twitch may glitch and you may see the tail twitch forward into body before flipping back.
At last, we discuss the head. Overall, the head is quite easily identifiable as a squirrel, yet the way that it’s been created reminds me not so much of the genuine article, but the storybook illustrations you’d find of squirrels, or the little porcelain statuette squirrels your neighbour keeps in her garden. The styling and the textures mesh well with that of the body and tail, producing an altogether cute package.
The muzzle is relatively short yet broad, but with a well-made nose lined with pink for a touch of rodent-ish realism. The head-shape departs from that of a more square muzzle with eyes to the sides of the head as one would expect on a feral squirrel for an anthropomorphicised look. The eyes on this avatar are well sized and placed with good eyeballs to give the face an attractive gaze. Muzzle expressions have been added to this avatar, which we hope is a continually featured options on future avatars, since they help add even more character. The interior of the mouth is textured and sculpted well, complete with a tongue and buck-teeth familiar to rodents, though this avatar opts not to have the buckteeth jut out over the bottom jaw.
The one real criticism that could be offered in respect to this avatar is that since the muzzle and jaw are both separate prims from the main head, at certain angles and in certain lighting, you can see a touch of jagged creasing where the prims meet. Fortunately, the texture-work alleviates this, so it should not be a particularly large issue to many, if any people at all. Otherwise, the head is framed by a slight ruffling of cheekfur, and well constructed ears. The insides have an appropriate amount of texture fluff, and despite whatever colour the user buys, they can swap between European and American Squirrel Ear-types.
Heads-Up Display (HUD) and Features:
The avatar’s functions are accessible both by the included HUD and by typed text commands. Kinzart has continually improved their HUDs, producing user-friendly and easy to use interfaces to modify the avatar. A little hint; this avatar comes with a fun Easter egg if you click in the right place. Rest assured, if you love nuts a good bit, you won’t be dissapointed.
The HUD therefore controls the following:
- Ears: Twitch Toggle, Up/Down, American Squirrel/European Squirrel (Short/Long), Turn to Test
- Eyes: Eye State Toggle (Open, Calm, Tired, Squint, Closed), Eyebrow Expression (Sad, Neutral, Angry)
- Mouth: Smile, Frown
- Tail: Sculpted Tail Up/Down Toggle, Flexi-Tail Flick Toggle
- Hand State Control (Relaxed, Fist, Middle-Finger, etc.)
HUD PAGE 2
- Jaw Rotation
- Eye Colour(s), Eye Glow Level
The avatar is easy to customise. The head-size is suitable for many third-party hairs, though it is a little wider. Users should be able to get the fullest extent of customisation as would be expected from a Modifiable and Copyable avatar.
The Kinzart Kreetures Squirrel is a fun recreation of the tree-dwelling rodent. For some, the textures and style will bring fond memories of old British-style Storybooks with illustrated squirrels with large eyes and scarves. In its entirety, the avatar stands on its own as a competent and fun face for people to gallavant around the grid with.