Departing from the conventional Western Dragon design, Kinzart Kreetures takes influences from the Orient to create this Eastern Dragon. Colourful and fuzzy, the Eastern Dragon mixes fur, scales, and feathers into a unique creation.
Out of the Box:
- Folding/Unfolding Wings with Manual HUD Override
- Curling/Uncurling Feet with Manual HUD Override
- Voice/Text activated talk jaw with manual HUD Override*
- HUD controlled Glow, Brightness, and Color functions for:*
- Eyes, Horns, Claws, Mouth, Gemstones, Hair/Mane
- Five eye settings
- Hands with Seven modes
- Twelve horn varieties, changable via HUD
- Full HUD that tucks neatly away
- MonoTOUCH Color/Glow picker system for endless possibilities!
- Custom decorative egg exclusive to each color scheme!
* – Controls only operable via HUD
Measurement |
Value |
Script Time with HUD |
~0.620-0.670 |
Script Time without HUD |
~0.450 |
Avatar Rendering Cost |
~2001+ |
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Build and Skin:
This avatar quickly shows itself to be one of Kinzart’s very well textured avatars. The concept art on the HUD shows a red dragon with both fur and scales in specific areas around the body. Therefore, much work had to be done to show the differences between fur and scales, which lead to an aesthetic mix of colour and detail. Covered in fur over most of the body, the areas with scales are the forearms, legs below the knees, belly, underside of the tail, then some scutes on the neck. In short, the textures are vibrant and vary from variety to variety in colour and intensity. I should not neglect to mention that some skins has arm-bands and possible leg-bands of a sort which displaying a type of archaic rune.
Take Notice: The pictures under this link are rated Mature – Click here to view the Female Adult Skin
As usual, we begin with the feet. The arms and legs have a specifically avian appearance on the forearms and hands as well as the calves and feet. The feet consist of three-toed claws with sharp talons that curl towards the tail when the dragon begins to fly. On the back of the digitigrade leg, there is a row of fur leading to the back of the foot. Right at the kneecap are some fur prims to lead the eye to believe where the scales end and the fur begins. The forearms carry the same appearance as the legs with the prim fur transition and scales, but the hands are made to look all the more like hands with five full fingers. As per usual, the hands come with finger poses. The slightest disappointment here is the lack of animation to lift the hand up when ‘flipping the bird’ at someone, like Kinzart’s later avatars.
The avatar comes with two tails, one flexi and one sculpted. Both are very functional, though as to be expected, the sculpted tail has more ‘fluff’ to it than the flexible one. Quickly, before moving to the head, I’ll say a few words on the wings. For starters, they are well sculpted with both the general wing shape and many individual feathers, but also textured as vibrantly as the body. They have an open and a closed state with accompanying flying animations. In short, the wings are a focal point of this avatar that raises the aesthetic quality of this avatar further.
Moving on to the head, the muzzle has one of the most pleasant facial expressions that I have seen with a Kinzart avatar, a seemingly scheming grin under mischevious eyes. The inside of the mouth is fully decked out with sharp teeth, tongue, and a uvula. The cheeks are framed with shaggy fur, similar to mutton chops; a good addition to the facial features. Soft looking ears lie parallel to the muzzle, though their state can be toggled. The eyes well-textured, though some may feel they are too much to the sides of the head that you can’t see them well from the front. Yet for others, the head may seem too small and skinny relative to the body shape. For an ornamental touch, there are two large jewels embedded into the forehead, and long whiskers that end in feathers to exemplify the Oriental influence.
The head raises high above the Avatar shape head with an extended prim neck, and adorned with hair and the horns. The hair comes in two forms; a feminine cut on the top of the head which turns into a mane, while the male form has a mane of spiky hair from the scalp to neck. Additionally, the avatar comes with a multitude of horns; twelve to be exact. A few varieties of these horns can be seen in accompanying pictures.
Heads-Up Display (HUD) and Features:
The HUD for this avatar is beset with some issues, solely the cause of Second Life alpha-sorting limitations which make some of the options of the avatar dissapear. As such, it may take some fiddling on the user’s part to make everything visible by replacing the parchment paper background texture with a non-transparent one. From the HUD, users can directly change settings pertaining to the eyes, ears, whiskers, wings, feet, Choose horn type, and wing expression. Users can also set how wide they wish their muzzle to be. Under the other submenu, the user can choose the colours and glow amount for the eyes, claws, head-gem, mouth interior, hair, and horns.
Customisation:
This avatar comes copy-modifiable, so users can customise the avatar as much as they would like. The head has a less than common shape to it, so utilising third party hairs may be difficult, but not impossible.
Conclusion:
The Eastern Dragon blends what is popular with the commonly known Western Dragon and mixes it with its Asian cousins to create a unique blend. For anyone seeking another non-traditional Draconic avatar, this remains a respectable choice for enthusiasts of the legendary reptilians.












